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Xenus 1.5
by Alterworldruler
new comments Doom, single player
released, Limit removing
screenshot #1screenshot #2screenshot #3
25.07.2008

Description:

The project is back alive and kickin' ass, over a year of break, i started to work on it again in March 2008, here are 3 new screenshots dudes, first one is from Incoming E1M8, second one is from E1M4, third one is from E1M5, enjoy! Also it's boom project now, i'll try to get it done by end of summer
E1M1 - 100% (Finished and modified by dutch devil thanks, i changed start point a bit this year)
E1M2 - 100%
E1M3 - 100%
E1M4 - 100%
E1M5 - 100%
E1M6 - 100%
E1M7 - 100%
E1M8 - 100%

(7 April 2k7) I added bunch of new screenies from E1M2, enjoy them :D oh if you see the old screens just click on them to see new ones

(8 April 2k7) Added new shot 1, way upgraded room enjoy

(11 April 2k7) Good news, E1M2 is done in 55% now

(18 April 2k7) E1M2 is finished in 60-65% now + new screenie for ya

(25 April 2k7) The wad is still in progress and E1M2 is finished and is missing only difficulty settings :) Link to 2-map demo included

(14 may 2k7) I'm working slowly on E1M3... it's going to be fun.... with so many paths to choose

(3 june 2k8) I'm back, to show off again ;) read the beginning for detailed info



Moti writes:16.03.2007, 02:44 GMT+1

Haha, like the rockets. Looking forward for this, looking cool.

Dancso writes:16.03.2007, 06:06 GMT+1

Yea i like the rockets too. Though they would look more awesome with slopes.:)

Alterworldruler writes:16.03.2007, 08:01 GMT+1

Sorry guys ;) This is limit-removing project so it would work with all ports, i think it would'nt run on vanilla because of it's limits

Dutch Devil writes:16.03.2007, 09:21 GMT+1

Nice rockets cool idea *starts up doom builder and tries to make an rocket*

jobro writes:17.03.2007, 21:27 GMT+1

Definitly an intresting project I must say. The rockets would look much neater with slopes ass suggested above.

Craigs writes:18.03.2007, 13:57 GMT+1

Jobro, I think you might want to read what engine it's for. I'll give you a hint. It's NOT for Zdoom.
Slopes=Zdoom.

The screenshots all look good to me. The rockets are easily the best part. Keep up the good work.

Dancso writes:18.03.2007, 14:27 GMT+1

Craigs: Yeah, its not FOR zdoom, but it still can be. The author can change the port. He needs to reconfigure the specials though...

Alterworldruler writes:18.03.2007, 14:38 GMT+1

Heh guys, this wad is created in pure vanilla format so wad is going to be compatible with all ports which support doom 1

Craigs writes:18.03.2007, 16:02 GMT+1

Do you know how fucking retarded it would be to limit the wad to one source port, and completely reconfigure it just so you could add slopes to the rockets Dansco? He stated that he wants it to be compatible with all ports, not just Zdoom.

Dutch Devil writes:18.03.2007, 18:27 GMT+1

Use more sectors for the red parts on the rocket let it slightly change its floor height, that would look good enough for me.And replace support2 with shawn2 it looks better imo nice shiney rockets :p

Alterworldruler writes:21.03.2007, 12:02 GMT+1

Well i'm still progressing on E1M2 but still a lot to do with layout and gameplay, map will be great in my opinion

Alterworldruler writes:04.04.2007, 02:47 GMT+1

BUMP, haven't made a lot of progress since i wasn't able to get to comp :D don't worry i'll make progress

Dancso writes:07.04.2007, 12:48 GMT+1

Very nice! i like the new shots! :)

Craigs writes:07.04.2007, 15:11 GMT+1

Looks good so far, but I think that shot 1 seems to be lacking in detail compared to the 2nd and 3rd shots.

dethtoll writes:07.04.2007, 16:18 GMT+1

looks good.

Dutch Devil writes:07.04.2007, 17:30 GMT+1

Shot 2 and 3 look pretty good but shot1 could use some more detail and looks an bit boxy, looks like you have improved your mapping skills :)

Ixnatifual writes:07.04.2007, 19:11 GMT+1

I think a different ceiling would be appropriate in shot 3. The marble looks a bit weird in that context. More detail to shot 1, otherwise looks nice so far.

esselfortium writes:07.04.2007, 22:31 GMT+1

i don't know, i like the marble ceiling in shot 3. episode 1 of doom used that marble flat quite a bit, so it's definitely fitting with the classic techbase style.

one thing i see in this that could use some improvement, though, is that your texture choices seem to be primarily horizontal lines without much vertical detail or anything else to make them interesting. you're using some variations of original doom textures that remove most of what made them interesting in the first place, which is okay for certain situations but i just don't think they look great when used to texture entire rooms. maybe try some startan/stargr/etc, brown1/brown96/browngrn, and other iwad textures in there? just a thought.

xechireon writes:08.04.2007, 10:51 GMT+1

Screenshot 1 looks very very undetailed.

Alterworldruler writes:08.04.2007, 11:29 GMT+1
edited 08.04.2007, 11:30 GMT+1

I detailed it now.... shot of more detailed version will be soon here, admin just needs to approve update

EDIT: It's here now.... you need just to click on first shot

Craigs writes:09.04.2007, 10:10 GMT+1

That's a LOT better.
My only question is what the heck is that thing in the middle of the courtyard?

Ixnatifual writes:09.04.2007, 11:06 GMT+1

I believe it's your basic pillar of detailz0r.

Craigs writes:09.04.2007, 12:42 GMT+1

Well chicks do dig the really tall pillars.

Alterworldruler writes:29.04.2007, 01:55 GMT+1

Fuck the idgames reviewers like maes etc. don't believe in that bullshit... oh and project runs fine in prboom, don't run it in glboom because it has critical bug that it can't run ultimate doom properly


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