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Spawning Evil
by Dutch Devil
new comments Doom 2, single player
released, Boom
screenshot #1screenshot #2screenshot #3
21.07.2008

Description:

An map I'm doing for Bloodskull his project.I decided to join that project cause I see too few community projects these days, and I kinda needed to set my mind onto something else.

Well this map is going to be some uac mining installation on Mars, the theme is rocky and tech and an littlebit of evil will be thrown in as well.Its not going to be an huge map its more medium sized, because it has to be fun on dm as well, if someone ever bothers to play it on dm that is.

The layout looks great so far hardly any symetrical areas to find and I can't say I'm really that good with making rocky type maps.But so far I'm impressed with my efforts, gameplay is pretty tough some pretty cool traps and hopefully they don't appear to be unfair to players.

*UPDATE* This map is released it occupies slot09 of Dark Resolution 2008.



Chris Hansen writes:(new) 06.03.2007, 01:49 GMT+1

Ahh, the lovely cleaness of brown wrapped up in wonderfully advanced architecture! This looks spantastic!

*Vader* writes:(new) 11.03.2007, 06:36 GMT+1

Good stuff as always!

Encyclyptic writes:(new) 28.02.2008, 20:00 GMT+1

Nice, XD that 3rd screenshot looks creepy.

Searon486 writes:(new) 23.07.2008, 16:44 GMT+1

wow, nice cave in shot 3. good to hear about community work. that stuff always turns out nice.

Dutch Devil writes:(new) 23.07.2008, 17:00 GMT+1

I should have used that brainy crap all over the map instead of just in one secret cave.Ah well it was experimental when I created that, I wasn't sure how it would turn out.I am gonna use it alot more in my Total Doom project.


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