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Details
Description:
It is done. I'm not going to work on this project anymore. It is finished now. Anyway, go to the site and download the final version which includes 10 new maps. Sorry, no new screenshots. I'm thinking of starting a new mod sometime soon.
ZOOW: 41i3n |)im3n5i0n is a DOOM TC for the Doomsday Engine. It is going to use almost all features from the Doomsday Engine and some new stuff listed below:
* 12 weapons
* 7 monsters
* 2 critters
* Inventory
* Skills
* Crouching
* Weapon recoil
Some background story:
Place: The Complex, Time: 57th rotation of cycle 3016
After being in the detention cell for a couple rotations, something unusual happens. Almost all computer systems go fucked up with some kind of new computer virus. Some of the prisoners took advantage of this situation and started a riot. The player is part of this riot and he has some genetically engineered mutations. The soldiers and guards have been given an order to terminate all mutations, escaped lab creatures and stop the riot.
Screenshots:
Shot01: The Lift. Computer control room for the machines in the next room. Computers using too big texture, because I haven't yet drawn a smaller computer texture. There are too much dynamic lights in this area. I have to take away some...
Shot02: Surface. I had to take away all the dynamic lights from this room, because it didn't run very well. Anyway, it's not night yet, so the lights are off or the electric wires are damaged...
Shot03: Surface. The helipad is used by supply helicopters. The supplies are taken into 3 different places. One of these places is where you'll be going next. One is where you came from. One of the places could be an optional quest, but I haven't yet figured out how to make Doomsday not spawn already killed monsters when you come back to a level you have visited before.
The hand in the first weapon model looks really weird, like his hand is all twisted the wrong way or something. The other shots look nice, you seem to have avoided the ever-present problem of making a totally undetailed map and then thinking it looks good because of some colored lighting or lens flares. The second shot reminds me of half-life... I hope the entire thing isn't filled with green light, btw, that will me murder on the eyes after a bit
I think these screenshots look quality, the lighting looks cool!
looks like it will have a great atmosphere. one to watch!
Is this Doom? :) Next-gen greatness!
Some nice detailing and textures here. Way too much colored lighting for my taste though.
Colored lighting is good, but I think some of your shots you overused it. Rather than swath an entire room in it, try using it as a highlight in one area or making several small lights to light the edge of something. Think about the little detail lights in Quake 2 along corridors and walkways.
Another thing about colored lighting is it is good when relatively subdued -- rather than bright green, try white light with a hint of color.
I always liked your stuff Jow, and what I have not liked, I have told you to fix or update or such. this will just rock! hehe
Hey, looks almost completely like Quake 2 on OpenGL.
Like that stuff...
Thanks for the comments and critic.
Wow...these screenshots look sexy! This map looks to have a sort of Quake type feel to it. I really like the colored lighting. Some people brought up a good point though, and that is that you might want to go a little sparingly on it. It is good when used in certain areas, but you don't want an entire map emassed in bright green light. Other than that, it looks like you are doing a good job of showing off jDoom's features, something that hasn't been done in great lengths yet.
more alien goodness. your are amazing Jow
Yep, finally I can update the screenshots! :D Thanks to Boris for that.
Looks interesting. I like that 3rd screenshot
First Shot reminds me of "Jedi-Knight: Mysteries Of The Sith".
Second Shot reminds me of some part of "Half-Life".
Third Shot reminds me of "Unreal".
I don't think I even need to tell you they look great, Jow. You already know how they look and what needs fixing and you already know what I think of these and all the dozens of previous ones. Keep up the amazing work. (You'll have to teach me implementation of lighting in JDoom if my level's gonna look anything like your levels!) :D
me likes the lava with the grate on top
Did you just change all your screenshots? I think you've done a heap of improvements and I love that 2nd shot. Very nice texture work and design Jow.
Hey. I see people with dog faces in Shot#3.
More to it, the texture set looks tremendoulsy good. Is it yours?
ups, their "hiding" place got revealed...
The texture set is almost completely mine, some textures are based on a photograph and some are my friend's textures that I modified to look better.
Excellent work! I played the demo of this wad a while back and was very impressed. I really like dark tech themed maps. I cant wait to play this project.
It looks very realistic.
The 3rd screenshot is awesome, I love the grates over the water/goo/liquid.
Way to rip on him cybe lol jk
and were did u get those textures
I really like this... nice job.
Nice work... model a tad weird though... and why the fuck is there no info at all? O_o
and why the fuck is there no info at all? O_o |
Good question...
Argh, what happend to my info? Maybe some kind of bug? Crap... I'll have to write the info again...
Argh, what happend to my info? Maybe some kind of bug?
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I have not the slightest idea :(
Could it be that when I was updating it, I quickly stopped the sending of the modifications and changed position of one sentence and then pressed the modify button again?
Good thing about the weird vanishing, is that now the description looks much better.
| Could it be that when I was updating it, I quickly stopped the sending of the modifications and changed position of one sentence and then pressed the modify button again? |
That should no matter. And I think I'd have seen that something is wrong, while approving
This hasn't taken a turn for the worst, it has taken a turn for the awesome.
oooo, lookin good! is it still not compatible with doomsday 1.8 series?
The indevelopement version is, but the released version is not. I'll add it to the description...
Pretty textures, nice atmosphere... Doomsday has the most impressive light effects for Doom, and Jow is using it very well. Nice wad!
Looks really cool. You've done a great job making it look distinctly different from plain old Doom.
That second shot reminds me of System Shock 2 for some reason. Must be the blue tone.
Can't wait till your next release :D
No body uses .rar, try .zip
O_o I'm sorry but that's utter bullshit.
Double post, whee.
Looking very juicy there sir! I share great respect for Doom projects that take the player away from Doom's universe actually-I know they requie a massive ammount of new resources, if not everything New. What I see here shines with excellence, especially the custom HUD-a very innovative and nice addition. Your work on the resources and the maps makes my reaction no other but admire. This doesn't look like Doom, nope. It looks new, but not only-it does look great :D
Splendid work. Keep up, don't stop.
.exe? diden't see that coming:)
really cool, really good looking. its up there with Half-Life, i think. if i may though, i think you can do a better job on the arm models.
Looking nice as always, Jow:D I can't wait for the next update:D
looks really cool! Textures are awesome as well as the base story, lots of creativity. Hell, it does not even look like doom anymore it seems to be 'A Game Based off of the Doom Enhanced Engine' lol. Good Job.
Very cool Jow. Every batch of Your screenshots raise my pulse and I admire the time You've spent with this project. Thumbs up.
Somehow, all the guns I use, don't fire.
Can you tell me what Doomsday and ZooW versions you're using? Are the guns loaded? You (may) need to (re)load them.
Yeah, I had trouble like that, then I descovered the reload button:P
the story is interesting. a bit of a system shock knockoff, but interesting nonetheless. that 2nd shot wins, i love it.
i just played it...pretty nice work...my only gripe is teh way the hands/guns kinda wander off in any direction they want to lol...other than that is great!! Good Work
I think I'll have to slow the hud idle animations... think the player character has adhd and is very nervous.
lol too funny. Its not a major problem just a little one.
Nice shots jow, this wad was fun to play and had some kick ass shit XG wise. This is becoming a serious cornerstone for JDoom editing.
congrats on getting 2nd place in the simulation section on moty
Thank you :D It was very unexpected thing to happen.
Congratulation on acomplishment of such an ambitious project. Thumbs up.
Congrats on getting it done. :)
Why are the other aliens that escaped with me craoushing all over the place?
Very cool...perhaps someone will make a World War II doom mod?
I guess they're stupid... I wanted too much into this mod and I couldn't do it all. So somethings are weird and somethings are not so weird.
| So somethings are weird and somethings are not so weird. |
Congratulations on making this my quote of the day ;)
Are you supposed to not be able to jump? And do you have a limited ammount of stamina? IE running out of fatigue as you run.
yep, you'll run out of fatigue if you run and jump a lot. It'll restore in some time if you stay still for a while...
But I can't jump. Nothing happens.
Go to Options->Gameplay and check if jumping is disabled.. but it should be enabled by default.
I can't download that from doomrepublic.com the site is not working
Page © 2003-2010 by boris. All screen shots are property of the respective owners.
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