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Community Chest 2 map23 - No Brakes
by Lutrov71
new comments Doom 2, single player
in progress, Boom
screenshot #1screenshot #2screenshot #3
29.05.2004

Description:

This wad will be a slimish rocky wad, a bit like Plutonia maps. It will feature some minor Boom features and it will be very fast, hence the title 'No Brakes'.

This level will be made by me, (Lutrov71) and Cyber-Menace, the creator of the awesome DTCA megawad.


Nmn writes:(new) 08.05.2004, 13:40 GMT+1

I presume You got a solid, good map there but what is bad are the screenshots :-(. Try to photograph larger, nicely detailed areas, some eyecandies, opened spaces, rather than narrow halls with not too much to see. The gameplay looks good though. The texturing is also consistent and perdy.

Lutrov71 writes:(new) 08.05.2004, 13:48 GMT+1

Nmn: I havn't done alot on this map and the three screenshots shown are the only areas I have made. Shot 2 is open and lots of fights will take place there. When I get an open area screenshot I'll put it up on here.

Nmn writes:(new) 08.05.2004, 15:30 GMT+1

Well, that's nice..
You said You want to have plutonia-like texturing. Maybe instead of the ICKWALL's You should try Brown, Bronze, Bricks, Bstones or just something brown.. or maybe metal. The rest texturing is fine.
Wait, maybe a mixture of plutonia browns AND Nukewalls would look original?

DooMer 4ever writes:(new) 08.05.2004, 16:19 GMT+1

Not bad at all, although it needs better lighting. I'd remove, or at least move, that corpse at the third screen though, so that it would not hang from the light. Looks a bit silly that way :) The hallway in shot one should be wider, or at least some detail should be added.

SargeBaldy writes:(new) 10.05.2004, 20:55 GMT+1

Probably want to align the walls in the first shot.. Other than that looks pretty good.


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