Quick Search
Details

OMFG detailz0r [title pending]
by Shockwav3
new comments Doom, single player
in progress, Limit removing
screenshot #1screenshot #2screenshot #3
01.09.2004

Description:

another first wad, my aim is it to blast it with as much detail as possible, to create a realistic place and get familiar with doom builder.
heavily inspired by sargebaldy's office room in PMS

process: Done



deathz0r writes:(new) 10.01.2004, 17:48 GMT+1

realism != Doom

Still, it's a very damn nice job.

Jow writes:(new) 10.01.2004, 20:19 GMT+1

Nice wires... ;)

Cyb writes:(new) 10.01.2004, 20:30 GMT+1

is that uh the only room in the map? :P

Shockwav3 writes:(new) 10.01.2004, 23:44 GMT+1

yes, cyb :)

i might use it later for a ctf map maybe or some single player map. but if you wanna use it in one of your wads, i feel honored :)

Overlord X writes:(new) 11.01.2004, 00:21 GMT+1

Looks good, especially the wires. Honestly though, seems like alot of detail and alot of work just for one room

Shockwav3 writes:(new) 11.01.2004, 00:49 GMT+1

yeah, it has been a shitload of work so far, but i know now how to make proper sectors, linedefs and import graphics. so it might be a nice way to pose as a mapper :P

SargeBaldy writes:(new) 11.01.2004, 12:06 GMT+1

pms ripoff :P

Udderdude writes:(new) 11.01.2004, 18:35 GMT+1

Unless the imps can get their feet tangled in the wires and fall over ..

NOT REALISTIC ENOUGH! :O :O :O

Shockwav3 writes:(new) 11.01.2004, 20:28 GMT+1

OMFG ... script me that!
NOW

baphomet writes:(new) 13.01.2004, 04:18 GMT+1

??? what really thats the whole map???

Shockwav3 writes:(new) 13.01.2004, 14:50 GMT+1

another first wad, my aim is it to blast it with as much detail as possible, to create a realistic place and get familiar with doom builder.

it's not really a serious map

Lexus Alyus writes:(new) 16.01.2004, 19:43 GMT+1

It's not that realistic... my computer isn't spread out over a huge desk and my wires aren't nicely sitting on this spread out desk :-D. Aside from the nit picking... if you'r gonna spend loads of time on the architecture and make it look super realistic... go for it man :-D. I think I'll try that at a later date... especially with slopes in Zdoom :-D.

ellmo writes:(new) 24.01.2004, 02:04 GMT+1

Hargh!
Something really messed up with your mind, Shockwav3... Looks stunning.

Use3d writes:(new) 05.09.2004, 05:16 GMT+1
edited 05.09.2004, 05:20 GMT+1

Um, wasn't this very same level in /newstuff a few months ago?

Edit: Okay, mystery unraveled. Dates are important!


Page © 2003-2017 by boris. All screen shots are property of the respective owners.

Valid HTML Valid CSS
Page generated in 0.016960 seconds