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Fear of God
by MasterOfPuppets
new comments Doom 2, single player
in progress, ZDoom
screenshot #1screenshot #2screenshot #3
21.03.2005

Description:

**UPDATED March 21st**

ok well i'm still working on it. finally got a plan for how the level will flow and the rout the player will take and such. i plan to use enemies from the monster resource wad.


T3sl4 writes:(new) 10.01.2004, 12:25 GMT+1

Looks good to me!

zombiekiller81 writes:(new) 10.01.2004, 18:06 GMT+1

Question will this have any acs scripting I love levels that have those the screens are good though but what do I know I've never made a level but I know what I like to play

Jow writes:(new) 10.01.2004, 19:06 GMT+1

This is looking nice, but those chains are odd. Make some thing where they come from, then it will look better.

MasterOfPuppets writes:(new) 10.01.2004, 23:52 GMT+1

yeah, the chaings are wierd, but pretty cool still. there is some ACS in there, just colored lighting though.

NoPoet writes:(new) 14.01.2004, 01:28 GMT+1

It looks sublime, and the map has a good name. Can't wait.

blue paladin writes:(new) 16.01.2004, 19:34 GMT+1

Master, this has all of the makings of a smokin' level, man! I like it! That sky texture looks pimp! Where'dya get it???

MasterOfPuppets writes:(new) 17.01.2004, 11:45 GMT+1

thanks Blue! the level should be my best yet, which looking at my past, isn't really a big deal, but still. the sky texture is from the good OLD gothicDM.wad!

Chris Hansen writes:(new) 06.02.2004, 16:54 GMT+1

This looks very promising indeed. I like the subtle way in which new textures have been integrated into the existing ones. It seems also that this level is going to have an eery and spooky atmosphere, which is in fact, as Doom as it gets!

Nmn writes:(new) 16.08.2004, 14:03 GMT+1

I'm sure this will be something definately entertaining. For Arch. and gameplay lovers. Looking forward.

Dittohead writes:(new) 16.08.2004, 22:32 GMT+1

Awesome :)

Ixnatifual writes:(new) 22.08.2004, 22:48 GMT+1

teh omg jesus kerist awesomez0r

MasterOfPuppets writes:(new) 23.08.2004, 10:16 GMT+1

lol thanks. heh, you should see it now -_^

Ness writes:(new) 12.09.2004, 17:41 GMT+1

Amazing! I love the detail and the work that was put into it. I can see that its going to be an amazing wad to experience!

EarthQuake writes:(new) 04.10.2004, 01:52 GMT+1
edited 04.10.2004, 01:54 GMT+1

If this is for Zdoom, why not go with a tall sky? It's kinda pixelated which makes me believe its only 128 pixels tall. I can hook you up ;)

MasterOfPuppets writes:(new) 04.10.2004, 05:40 GMT+1

sure, email me firestorm@darkasylums.net

Blair Cahue writes:(new) 06.10.2004, 15:00 GMT+1

If i had high blood pressure i would have a heart attack, o and go with the big sky:\

Nmn writes:(new) 19.12.2004, 22:25 GMT+1

You ooze with quality.

NiGHTMARE writes:(new) 19.12.2004, 23:02 GMT+1

Gothic SP 2k5 ? :)

MasterOfPuppets writes:(new) 20.12.2004, 00:03 GMT+1

pretty much. whenever the creative juiced start to flow slowly i play with Gothic99 for some inspiration

Agent Spork writes:(new) 20.12.2004, 00:46 GMT+1

Looks very nice. Hopefully it'll be as fun to play as it is to look at.

But then again.. I hope for the same things in my maps.

Doom_Dude writes:(new) 20.12.2004, 02:55 GMT+1

It looks very atmospheric and Doomish. :)

hobomaster22 writes:(new) 20.12.2004, 18:57 GMT+1

Looks like it came strait out of gothic99 XD. At least this time its single player, nice :).

Dark_Shadow2004 writes:(new) 20.12.2004, 19:43 GMT+1

Lookin pretty damn sweet if i do say so myself.

harry writes:(new) 21.12.2004, 00:55 GMT+1

Looks great:D I'll get this one....if it comes out..

MasterOfPuppets writes:(new) 21.12.2004, 03:00 GMT+1

it will, someday.

dethtoll writes:(new) 24.12.2004, 19:37 GMT+1

how very green.

dethtoll writes:(new) 30.01.2005, 20:03 GMT+1

ooh, new screenshots and they rule *spanks*

NiGHTMARE writes:(new) 30.01.2005, 21:09 GMT+1
edited 30.01.2005, 22:56 GMT+1

There's a tad too much copy 'n' pasting going on for my liking - I prefer individual details to be a bit more unique. IMHO a tad more colour variation is needed as well - endless brown and green can get rather nauseating after a while ;).

I'm also hoping this one will be slightly easier than your last wad :).

MasterOfPuppets writes:(new) 31.01.2005, 01:25 GMT+1

no such thing as too much brown and green...but yeah i'll see what i can do. and i try to give each room its own details, but often times a feature of the room repeates itself a lot. basically the whole therum of the detail is repatition and interconnection. but fear not, i do plan to send the player on a journey through out this level.

also, about my last wad - wow, somebody played it?

Nmn writes:(new) 31.01.2005, 07:52 GMT+1

*insert shucks smiley here*

Dittohead writes:(new) 01.02.2005, 05:29 GMT+1

Looking great, as per usual.

theWrench writes:(new) 01.02.2005, 21:38 GMT+1

I played your last wad - if it was fear reconstructed.

Looking good.

Kirby writes:(new) 04.02.2005, 04:01 GMT+1

This looks kick ass! I can't wait to play it :)

Dark_Shadow2004 writes:(new) 04.02.2005, 07:09 GMT+1

As alawys master, a good level concept and attention to aesthetics :) The green/brown scheme is pretty damn cool :)

Kristus writes:(new) 21.03.2005, 21:42 GMT+1

looks like Gothic99

Nmn writes:(new) 21.03.2005, 22:34 GMT+1
edited 21.03.2005, 22:35 GMT+1

Kristus said:
looks like Gothic99

Nowadays that's an advantage to me. Won't lag so much :) Lookin' good there MoP. Keep up the good work.

dethtoll writes:(new) 22.03.2005, 20:29 GMT+1

it does have a goth99 feel to it. goth99's excessive detail is probably better suited for singleplayer anyway.

i totally dig the greenness of this. that gas-belching pain elemental thing could be put to great use in this.

Encyclyptic writes:(new) 16.01.2009, 14:36 GMT+1

Lol. DIs map is dead.

Encyclyptic writes:(new) 16.01.2009, 14:42 GMT+1

Looked pretty badass too. Oh wells.

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