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Froom (working title)
by Nuke em
new comments Doom 2, single player
in progress, doom(2).exe
screenshot #1screenshot #2screenshot #3
07.11.2006

Description:

Froom (working title) is still in the early stages of development, but its coming soon.

Story: You wake up on the edges of the wishing pool in the outer rim of the base to find carnage and hordes of demons prepared to hunt you down. Its time for the fight of your life.

Maps:
Map01 (The entryway): The Pool
Map02 (The underhalls): The Outer Rim of the Base
Map03 (The guantlet): The Inner Base (Under construction)
Map04: (The Focus): Escape. (Coming soon)


Kristus writes:(new) 31.10.2006, 08:36 GMT+1

So, you made a room in 5 minutes and then posted it on WIP?

Duke Nume writes:(new) 31.10.2006, 11:38 GMT+1

qualsiasi cosa sia,dico solo:
i's orrend! i's orrend!

Nuke em writes:(new) 31.10.2006, 16:06 GMT+1

So, you completely missed the fact that I said this WAD is in the early stages of development, and instantly started hassling me? How kind of you.

Craigs writes:(new) 31.10.2006, 16:14 GMT+1

I agree with Kristus on this one. Your "Work in progress" consists of a room with a pool of water in the middle.


Duke Nume, please stop posting your replies in Italian. It's really annoying and kinda stupid considering you are perfectly fluent in english and the main language for this site IS english.

Dancso writes:(new) 31.10.2006, 16:15 GMT+1

Yea it's okay, but you need more than a room with some detail before submitting your wad here.

You won't get a good reputation for your wad for only 1 screenshot showing a room.
I say work a little more on it first.;)

Nuke em writes:(new) 31.10.2006, 16:40 GMT+1
edited 31.10.2006, 16:41 GMT+1

Thank you Dancso. Yes I am currently working on it, and the main reason I posted it was to see how the system worked. I have plenty of time to spend on it so before long I will have other screenshots posted. I know you can add them.

Duke Nume writes:(new) 01.11.2006, 04:49 GMT+1

ok,ok,i can speak in englisc ma not all

Dutch Devil writes:(new) 01.11.2006, 15:33 GMT+1

Your light texture needs aligning lights are cut in half, needs more screenshots there is only one :(

Duke Nume writes:(new) 05.11.2006, 10:23 GMT+1

the new room i's interesants.
good working!

Nuke em writes:(new) 05.11.2006, 10:45 GMT+1

Thanks, and the next screenshot has to be approved, but its coming along.

Nuke em writes:(new) 05.11.2006, 14:09 GMT+1

Announcement:
MAP01, or The Pool (Entryway), is complete.

Thanks to those of you who have the patience to wait.
MAP02, or The Outer Rim of the Base (Underhalls), is coming soon.

NOTE: This doesn't mean that I'm releasing the WAD, I'm simply informing you of the completion of MAP01.

Duke Nume writes:(new) 06.11.2006, 08:51 GMT+1

use original doom i's orrend,you can use doomsday,it's god port for map.
you view one of my wad (il castello,superdoom ecc.)you can build serius map with new grapic.
you program of buildin mod i's:
1)doom builder for map
2)wintex for grapic
3)paint for sprite ed weapons.

Nuke em writes:(new) 06.11.2006, 18:36 GMT+1

Duke, I don't understand what your saying... :( Sorry.

Duke Nume writes:(new) 07.11.2006, 10:04 GMT+1

new room i's magazine?
it's good wad,i'm waiting others screenshot

Dutch Devil writes:(new) 07.11.2006, 10:16 GMT+1

Can you post ingame shots rather than editor shots please.

Nuke em writes:(new) 07.11.2006, 17:27 GMT+1

I have tried to get those type of shots, but they don't appear correctly in Piant, Word, or PowerPoint. Suggest a program that will work for free.

Kristus writes:(new) 07.11.2006, 17:56 GMT+1

gimp

Nuke em writes:(new) 07.11.2006, 18:08 GMT+1

What?

Dutch Devil writes:(new) 08.11.2006, 09:08 GMT+1

Gimp and google an good combination.

Nuke em writes:(new) 08.11.2006, 17:50 GMT+1

I feel so stupid...
I forgot about searching...

Caboose writes:(new) 08.11.2006, 23:12 GMT+1

the map seems to lack detail, and poor mixing of textures and floors, (the 3rd shot where metal is on the crates, simply use the CRATOP1 and CRATOP2)

Nuke em writes:(new) 09.11.2006, 06:46 GMT+1

I changed that shortly after taking that shot, I also realized that it didn't look right.

Dutch Devil writes:(new) 10.11.2006, 09:41 GMT+1

Why did you remove the lights on the ceiling in shot 3 darken those sectors now cause it looks weird light that is coming from nowhere.

Duke Nume writes:(new) 10.11.2006, 12:15 GMT+1

now,it's ready a demo wad?

Duke Nume writes:(new) 10.11.2006, 12:15 GMT+1

now,it's ready a demo wad?

Nuke em writes:(new) 12.11.2006, 11:35 GMT+1

I can send the first map in an E-Mail to you, but the wad itself isn't complete. Just post you're E-mail address.

Duke Nume writes:(new) 12.11.2006, 11:42 GMT+1
edited 12.11.2006, 12:40 GMT+1

thanks

Nuke em writes:(new) 12.11.2006, 11:55 GMT+1

I won't, but if anyone does, I'll kill em, LOL.

Nuke em writes:(new) 12.11.2006, 11:59 GMT+1

You can erase you're E-mail from you're post.

Duke Nume writes:(new) 12.11.2006, 12:40 GMT+1

thanks again
p.s. i'm erase mi mail

Duke Nume writes:(new) 12.11.2006, 13:06 GMT+1

i can modific you map?

Nuke em writes:(new) 12.11.2006, 16:06 GMT+1

I'd rather you not, just tell me what you'd like to see changed.

Nuke em writes:(new) 14.11.2006, 08:31 GMT+1

@Duke Nume: I would like you to beta test maps 2 and 3.
@ Everyone else: Maps 2 and 3 are complete. I am planning on having one mega huge, hellish level 4. The wad has been leading up to this.

Map01: Very Small
Map02: Small
Map03: Medium
Map04: Huge!

I'm not sure if I'll mod the title or any of the weapons. Mostly because I'm only just now learning how.

Duke Nume writes:(new) 14.11.2006, 10:26 GMT+1

i'm ready to test you new map!


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