This is supposed to be a side gate to a castle/fortress where your sister is being kept. Will (hopefully) be the start of an episode/hub, if I can.
1) Static lighting -> This is the only thing I decided before I even set down the first sector. So far it's proving harder than I thought.
2) Puzzles -> Because I need to learn scripting, the puzzles will be simple. The current version of the map uses a 5-switch puzzle designed by me and scripted by HotWax (from the zdoom forums). It works well enough, but it's really easy to solve (even easier than I thought).
1) I tried putting in some slopes and 3D floors, but it looks like they don't mix well, as it made Vavoom make a rather interesting rendering error. It (improperly) sloped the side texture of the 3D floor, causing the player to be able to see a rather significant gap when approaching the floor from the ramp.
I've noticed as I've built the level that it mainly consists of room-fight-room design. With my current skillset, the only way I can avoid this seems to be with some scripted puzzles and traps.
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