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Details
Description:
This map is inspired by the original Paradox map by Tom Mustaine and my own Paradox 2 remake.The layout is completely different but I'm aming for the Paradox feeling people will hopefully get when playing it, if not then it still is an nice map to play.
The map might end up in the Community Chest 4 if slots free up, if thats the case I will have to convert it to boom.If there won't be any slots availible I will keep it in this format and release it.
***UPDATED SHOTS*** Progress is 90% done, some minor editing is still left to do and gameplay also needs to be worked on.
Enjoy the screens, suggestions are welcome.
noones commented on this?It looks awesome!^_^
awsum. can't wait to play this. :D
Awesome dutch! You always seem to amaze me but you did really this time, different map and yet different awesomeness :)
Thanks more screens here:
http://www.doomworld.com/vb/showthread.php?s=&threadid=40048
This is looking great so far Dutch, I can also tell by the screenshots this is going to be a hard level (lots of monsters).
As of right now, I can't really see anything wrong with the map. The detail is nicely balanced. It's not overdone, yet it doesn't seem too underdetailed either.
The combination of lighting, texture theme, and colors of the textures create a sinister yet colorful environment. One that I find particularly interesting.
It will be fairly hard chaingunners and revenants are used alot, it will be medium sized I'm planning an cyber or spiderboss as well.
Screen3 is an bit outdated and its more detailed now, I'm going to add some more there.I'm addicted to making overlapping sectors lately :p
Chaingunners and Revs? :) So it's gonna be a Plutonia experience right? What engine is it gonna require? EDIT: I get it, it's limit removing.
Play it with any engine you want looks quite sexy in Risen3D with high res textures :p its some mixed bag of ideas I'm putting in alomost all monsters will be present some in higher numbers than others like chaingunners and revenants.
This is great inspiration for my hellmare map, good going chap.
yea
pretty good lookin level
but then again all of your levels are good
Haha not all of them :p oh btw this map is given to PumpkinSmasher he will complete the last 25% and it will hopefully be included in NDCP2 not sure which map slot it will use though.
*wets himself*
Great usage of the ceiling lights as window frames in shot 3.
Thanks, its one of my best maps. For those who don't know, it occupies slot05 of CC4.
Page © 2003-2010 by boris. All screen shots are property of the respective owners.
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