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Inner Fear
by Dutch Devil
new comments Doom 2, single player
in progress, Limit removing
screenshot #1screenshot #2screenshot #3
21.03.2009

Description:

This map is inspired by the original Paradox map by Tom Mustaine and my own Paradox 2 remake.The layout is completely different but I'm aming for the Paradox feeling people will hopefully get when playing it, if not then it still is an nice map to play.

The map might end up in the Community Chest 4 if slots free up, if thats the case I will have to convert it to boom.If there won't be any slots availible I will keep it in this format and release it.

***UPDATED SHOTS*** Progress is 90% done, some minor editing is still left to do and gameplay also needs to be worked on.

Enjoy the screens, suggestions are welcome.


Doomdude90 writes:17.07.2006, 19:57 GMT+1

noones commented on this?It looks awesome!^_^

esselfortium writes:23.04.2007, 19:48 GMT+1

awsum. can't wait to play this. :D

Alterworldruler writes:24.04.2007, 00:59 GMT+1

Awesome dutch! You always seem to amaze me but you did really this time, different map and yet different awesomeness :)

Dancso writes:24.04.2007, 08:55 GMT+1

Looks very nice. :)

Dutch Devil writes:24.04.2007, 13:10 GMT+1

Thanks more screens here:
http://www.doomworld.com/vb/showthread.php?s=&threadid=40048

Craigs writes:24.04.2007, 22:09 GMT+1

This is looking great so far Dutch, I can also tell by the screenshots this is going to be a hard level (lots of monsters).
As of right now, I can't really see anything wrong with the map. The detail is nicely balanced. It's not overdone, yet it doesn't seem too underdetailed either.
The combination of lighting, texture theme, and colors of the textures create a sinister yet colorful environment. One that I find particularly interesting.

Dutch Devil writes:25.04.2007, 09:01 GMT+1

It will be fairly hard chaingunners and revenants are used alot, it will be medium sized I'm planning an cyber or spiderboss as well.

Screen3 is an bit outdated and its more detailed now, I'm going to add some more there.I'm addicted to making overlapping sectors lately :p

I_CH writes:24.07.2007, 04:25 GMT+1
edited 24.07.2007, 04:28 GMT+1

Chaingunners and Revs? :) So it's gonna be a Plutonia experience right? What engine is it gonna require? EDIT: I get it, it's limit removing.

Dutch Devil writes:24.07.2007, 07:14 GMT+1

Play it with any engine you want looks quite sexy in Risen3D with high res textures :p its some mixed bag of ideas I'm putting in alomost all monsters will be present some in higher numbers than others like chaingunners and revenants.

Apocsoft writes:24.07.2007, 12:01 GMT+1

This is great inspiration for my hellmare map, good going chap.

iori writes:03.08.2007, 00:33 GMT+1

looks great

thug555666 writes:23.11.2007, 17:35 GMT+1

yea
pretty good lookin level

but then again all of your levels are good

Dutch Devil writes:24.11.2007, 12:53 GMT+1

Haha not all of them :p oh btw this map is given to PumpkinSmasher he will complete the last 25% and it will hopefully be included in NDCP2 not sure which map slot it will use though.

Ixnatifual writes:05.06.2009, 02:15 GMT+1

*wets himself*
Great usage of the ceiling lights as window frames in shot 3.

Dutch Devil writes:05.06.2009, 08:16 GMT+1

Thanks, its one of my best maps. For those who don't know, it occupies slot05 of CC4.


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