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Netherworld - A Cursed Legacy
by Tormentor667
new comments Doom 2, single player
in progress, ZDoom
screenshot #1screenshot #2screenshot #3


STORY: It was over. Smoke arose out of a deep crater where D'Sparil stood moments before. Corvus approached slowly while he was consistently hit by small sparks emerging from the dead bones of the serpent raider. The elf wanted to assure that D'Sparils reign of terror is over, that there is no more fighting because Corvus was at the end of his tether.

For over half an hour he stood in front of the krater and was looking at the remains of his arch-enemy. He was waiting until the last magic glow in D'Sparils charred eye-sockets extinguished. Then Corvus sat up, took his staff and left the fortress.

INFORMATION: Indeed, it wasn't over :) This megawad or total conversion is going to be set in the world of Heretic. You are going to face a lot of new altered and also old known enemies from Heretic and Hexen and also use old and new weapons from these games :) Check http://www.tormentor667.de for latest informations and stuff :)

**UPDATE 6th of July, 2005**
After long absence I have some news for you concerning the developement of "Netherworld":
- All Heretic Enemies are added
- All Heretic Weapons are added
- All Hexen Enemies are added
- All Heretic Decorations are added
- Several important Hexen Decorations are added
- 6 unique keys (blue,red,orange,yellow,purple,green) have been added
- 1 new (out of 5) weapon has been added (see shot 3); has TOP aspect!!!
- First 3 maps have been revamped (thx to detail skill of the past 2 years)
- Story has been revamped
- All Heretic Artifacts have been added
- Several new Textures by me have been added
...more to come

zarkyb writes:(new) 04.01.2004, 21:03 GMT+1

Wow, this looks really cool... There aren't enough Heretic/Hexen projects around! These screens look really atmospheric, and the architecture is nice. Although IIRC, wasn't the name of the Sidhe in Heretic Corvus, not Corvin? ;)

Tormentor667 writes:(new) 04.01.2004, 22:47 GMT+1

Err... exactly, I will have to fix that :)

Hirogen2 writes:(new) 04.01.2004, 23:10 GMT+1

Unfortunately it uses the Doom2 IWAD (and thus, palette) rather than Heretic. Any explanation for that decision?

Tormentor667 writes:(new) 04.01.2004, 23:17 GMT+1

Well, everyone has Doom2 but only a hand full of people have Heretic :) That's all :)

MasterOfPuppets writes:(new) 05.01.2004, 01:09 GMT+1

a Heretic wad! cool. the screenshots look great man

NiGHTMARE writes:(new) 05.01.2004, 02:26 GMT+1

Also, while you can have Doom enemies and weapons in ZDoom/Hexen and ZDoom/Heretic (and of course visa versa), you can't use DeHackEd on them.

So working with Doom 2 allows you to make use of DeHackEd for the Doom 2 enemies and things :)

NiGHTMARE writes:(new) 05.01.2004, 02:36 GMT+1

Disclaimer: actually I better point out that's only what I've been told; I could well be wrong :)

Tormentor667 writes:(new) 05.01.2004, 02:41 GMT+1

No, you are absolutely right. ZDoom isnt capable of Heretic or Hexen HackEd lumps and if I work with doom instead of Heretic and Hexen, things are much easier to deal with for me :)

NiGHTMARE writes:(new) 05.01.2004, 02:58 GMT+1

Well yeah, but that's not quite what I was talking about ;)

What I mean is you can't change the properties of Doom things in DeHackEd and use them in Heretic/Hexen/Strife. So you could Doom things new graphics (i.e. turn the Cacodemon into a Dragon or something) and add them to another game via a script, tbut they'd still have the same behaviour as the original monster.

In other words, Hexen, Heretic and Strife ignore the DEHACKED lump even for Doom things.

If you use Doom (2), you can change their behaviour.

Pumpkinsmasher writes:(new) 05.01.2004, 04:33 GMT+1

This map looks real nice, can't wait to play it.

Also Hirgogen2: Even though he used Doom2 IWAD he could easily change the Colormap to that of heretic or hexen or create his own for the WAD. The Colormap is part of the IWAD that can be changed.

Tormentor667 writes:(new) 05.01.2004, 14:14 GMT+1

@Nightmare - Ok, fine, I misunderstood it *g* nevertheless, the usage of Heretic or Hexen would shorten my possibilities and so on, DOOM2 is the right decision :)

Virgil writes:(new) 06.01.2004, 04:08 GMT+1

Yeah, good call on sticking with doom2.

Hirogen2 writes:(new) 08.01.2004, 21:02 GMT+1

>>Also Hirgogen2: Even though he used Doom2 IWAD he could easily change the Colormap to that of heretic ...

Yeah I posted that but also posted some ... other stuff which led to the deletion of that reply.

baphomet writes:(new) 13.01.2004, 03:57 GMT+1

nice fog effects good job man

ellmo writes:(new) 23.01.2004, 19:44 GMT+1

Tormee's working again! Yayhooray!
btw -> using Doom2 instead of Heretic/Hexen IS a good decision. Waiting for it!

the_heretic writes:(new) 05.02.2004, 21:38 GMT+1

*Awaits excitedly

AlecTheGreen writes:(new) 03.12.2004, 04:23 GMT+1

Thing is Doom2 seems to have issues with Inventory items and the carrying over of them.

evilhomerdoomer writes:(new) 06.07.2005, 14:29 GMT+1

Needs more detail :P jokes :P

Looking awesome as usual Torm. Never played heretic or hexen (can't buy em anymore, and warez is gay), so It'd be good to see it in its prime form.

The fog in screen 2, how do you get it white? I can only get coloured fog using the fade sector line.

Tormentor667 writes:(new) 06.07.2005, 15:22 GMT+1

@evilhomerdoomer - Hehe, well, actually, the overall level of detail is beyond the standard of KDiZD! I tried to reduce the detail level this time to have the ability to map faster.
Concerning the fog in screen 2: Well, just combinate all 3 colors and you get white. In this case "sector_setfade(id, 180, 180, 180);" thats it ;)

Nmn writes:(new) 06.07.2005, 16:04 GMT+1

Beatiful! You should stick to medieval maps and not mess into tech (or e1) stuff boss ;)

Tormentor667 writes:(new) 06.07.2005, 17:16 GMT+1

Someone wants to get rid of his leader ... O_o

sitters writes:(new) 06.07.2005, 19:27 GMT+1

Looks good, I like it.


Nmn writes:(new) 06.07.2005, 19:49 GMT+1

Dan said:
Someone wants to get rid of his leader ... O_o

Heh, no :) I just said You have more talent in medieval maps than in tech maps (looking back at TNTses and City of the Damned).

MasterOfPuppets writes:(new) 06.07.2005, 23:19 GMT+1

looks pretty interesting. got that trademark Tormentor atmosphere

Tormentor667 writes:(new) 07.07.2005, 00:13 GMT+1

Thx, atmosphere is always the most important thing for me :)

evilhomerdoomer writes:(new) 07.07.2005, 09:43 GMT+1

Higher than KDiZD? IS that possible? :P

Adding to favourites right now...

And yeah, it does have a dark, atmosphere. Good job Tormentor :)

Tormentor667 writes:(new) 07.07.2005, 13:43 GMT+1

@Evildoomer - If you mean detail-level with higher: No, I am not going to add more detail to Netherworld as to KDiZD because that's technically not possible (MAP03 by Vader has almost 9000 Sectors and conc. the Linedefs, it's the absolut limit!), even not as much detail as in KDiZD! I try to add more scenery in form of decorations and with some tricks improve the atmosphere without adding much detail and no one will see a difference later, that's my plan :)

(TheDarkArchon) writes:(new) 08.07.2005, 02:39 GMT+1
edited 08.07.2005, 02:40 GMT+1

Love the Staff Of The Undead's (The weapon in shot 3) TOP form :)

Tormentor667 writes:(new) 08.07.2005, 15:38 GMT+1

Same goes to the Thunder Staff of Heaven ;)

EarthQuake writes:(new) 14.07.2005, 00:35 GMT+1

WHOA. Looks killer.
I really like the idea of mixing Hexen and Heretic. After all, Hexen is a Sequel to Heretic... makes me wonder why Hexen never used any Heretic monsters/weapons.

CoolD00d writes:(new) 21.07.2005, 22:11 GMT+1
edited 21.07.2005, 22:11 GMT+1

well what would add a finnishing touch if u added atleast a couple of witchhaven enemies in the game, they suit the apperance,
just an idea

dethtoll writes:(new) 22.07.2005, 20:26 GMT+1

hmm... earthquake, i think the official story is that they're not on the same world.

Doomdude90 writes:(new) 29.09.2005, 13:12 GMT+1


Bouncy writes:(new) 20.08.2006, 20:25 GMT+1

Didn't I submit a weapon for this?
Because I'm very sure I did and i'm not seeing any info on it being there...:|

DoomED666 writes:(new) 16.07.2007, 06:19 GMT+1

how did you merge the enemies from heretic and hexen together?

Captn.9087 writes:(new) 29.04.2009, 10:43 GMT+1
edited 01.05.2009, 13:29 GMT+1

I'm sorry if I'm bothering you but i REALLY need help because A. I can't use decorate at all. B. my maps usually are small like E1M6 in one of my wads could be finished in 10seconds. C. I don't know how to make slopes, I just VERY recently learned how to make false floors, and I'm just not that good. D. Critisizm will be welcome when i release a wad. Just be gentle:)

darkjordi1997 writes:(new) 20.06.2012, 17:05 GMT+1

desde cuando has hecho un wad de los sincorazon de kh2.

KennRogrerce writes:(new) 23.05.2017, 14:02 GMT+1

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