The Singularity Complex
Jan Van der Veken
Doom, single player
released, Limit removing
More info at http://www.jvanderveken.easynet.be/classic2/
(new) 28.11.2005, 02:58 GMT+1
Hey, this looks pretty cool! I like the first shot the most. Oh, but in the second shot, shouldn't the ceiling of that be something that matches the brown texture, instead of a marble floor?
(new) 28.11.2005, 14:18 GMT+1
Damn, looks awesome man :D
Jan Van der Veken writes:
(new) 28.11.2005, 16:48 GMT+1
Thanks ... in the mean time I put up a website for the project with some more information: http://www.jvanderveken.easynet.be/classic2/
To Tango: the "marble" is actually the FLOOR7_2 texture, which I've always seen as a slimey moss kind of texture, rather than marble. I've always liked using it in combination with BROWN1 walls because I find it gives a visually pleasing "contrast" effect, as opposed to an "all beige" effect if I used FLOOR0_1 for instance. I may still change it though, will see about that.
(new) 30.11.2005, 20:47 GMT+1
Jan, looks very good to me. Hope you can release it soon! And leave that marble/brown combination as your trademark. :)
(new) 03.12.2005, 17:02 GMT+1
I beleive its supposed to be marble, but I like it the way you have it none the less. And the design is beautiful from what I can see.
(new) 06.12.2005, 01:02 GMT+1
Yeah, I see what you mean Jan. Once you think about it, it doesn't look bad =). Awesome map!
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