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Stairs To Hell
by Damned
new comments Doom 2, single player
released, ZDoom
screenshot #1screenshot #2screenshot #3
05.05.2007

Description:

This will be my first public map. The project date back to 1995, but I have had still some complications so I couldnt finish it yet.

Update:
August 16, 2005 - I think, that it will be unplayable under Doom2.exe. I testing it under Zdoom, so I change the port. I updated a new Image of small storage.

September 5, 2005 - I just find my first concept of this map (Screen1). It date back to 1995 or 96. Now the map looks "quite" different. :)

October 25, 2005 - I uploaded the Screenshot 3 with long hallway.
I am really close to finish this, but I dont know, how to upload some stuffs to /idgames. Who can give me advice pls?

November 6, 2005 - Finish!! :) Released.
I need some criticism ;)



dethtoll writes:(new) 22.06.2005, 04:47 GMT+1

outdoor section needs a lot of work to make it look less ugly.

design is okay.

MR.INSANE writes:(new) 22.06.2005, 08:37 GMT+1

detail is very nice although shot three sucks

evilhomerdoomer writes:(new) 22.06.2005, 10:43 GMT+1

Not too bad at all, although, yes shot 3 is a bit under par.

Nmn writes:(new) 22.06.2005, 11:27 GMT+1

Hmm.. considering shot 3 I'm quite opposite than You guys :) I think it looks very nice like surface of Pluto or a similair gray planet. Just needs a new sky (presumably a starry space sky).
I like the controversional use of the textures in these shots. Always liked such.

Damned writes:(new) 27.06.2005, 12:25 GMT+1

Okey :) I'll try to do something with it... maybe I am not so talented...
Now this map has 3003 vertexes and 547 sectors.
It is still without right textures and things.
And I must say that DoomCad, which is the only editor I can completely use, started to pissing me off :) I really must begin with Doom Builder after this wad.

Damned writes:(new) 05.08.2005, 18:07 GMT+1
edited 16.08.2005, 22:40 GMT+1

WTF?
Why I cant modify my own WAD?
It writes:"That's not your WAD! You're not allowed to modify it!"
..strange....

Thanks Nmn...

Nmn writes:(new) 05.08.2005, 20:48 GMT+1
edited 09.09.2005, 14:27 GMT+1

The name thing is case sensitive.

EDIT: You're welcommed ^_____^

Nuxius writes:(new) 28.10.2005, 08:52 GMT+1

Quote:
but I dont know, how to upload some stuffs to /idgames. Who can give me advice pls?


1)First make sure you read this (otherwise your wad might be rejected):
ftp://archives.3dgamers.com/pub/idgames/README.INCOMING

2)Make sure you use this text template for the readme:
ftp://archives.3dgamers.com/pub/idgames/UPLTEMPL.TXT

3)Take your wad and the readme file you have made using the above template, and zip them. Make sure the name of the zip file does not contain more than 8 characters (does not include the extension). For example, sthell.zip would be acceptable; stairstohell.zip, on the other hand, would NOT be acceptable.

4)Upload your zip file (plus a copy of your readme text file) to this directory:
ftp://archives.3dgamers.com/pub/idgames/incoming/

And you should be done. :)

Damned writes:(new) 08.11.2005, 15:27 GMT+1

Thanks Nuxius especialy for point 4.

Damned writes:(new) 17.11.2005, 12:54 GMT+1

Is there really problem with ammo? U cannot shoot everything on Ultra Violence, but It is playable. Especialy if u find some secrets... I passed through this level on UV...

Dancso writes:(new) 06.05.2007, 07:15 GMT+1

I really like this map. it's perfect. uh well, almost. on UV there isnt enough ammo, and the monster placement are crazy! (Especially when you get the yellow key!) But, good work :)

Damned writes:(new) 06.05.2007, 14:29 GMT+1
edited 06.05.2007, 14:29 GMT+1

They have written on Newdoom.com, that this map is new ;) So.... that isn't true... ;) I only changed the download link...

viktor writes:(new) 15.05.2007, 12:16 GMT+1

design is ok but the outdoor secition is ugly


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