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Scourge: Lunar Eclipse
by TeamKill
new comments Doom 2, single player
in progress, Doomsday
screenshot #1screenshot #2screenshot #3
06.11.2005

Description:

Updated November 4th: New screens. 3 Maps left

Scourge: Lunar Eclipse is TeamKill's first-born child as a team. It's a 12 map wad for JDoom that will have an optional ambient mp3 soundtrack (composed by me and Haruko), spark generators, dynamic lighting, and some new monsters, as well as some other new stuff. The difficulty will range from medium to hard. Ultraviolence, baby.

TeamKill consists of four people: DJ Haruko, Dunbar, Me, and our newest member Dittohead. Our focus is mainly JDoom.

Progress

Map01: Out of the frying pan, Into the... (DJ Haruko, Complete)
Map02: Toxic Sector (Xenphire, Complete)
Map03: Auxilery Computing (DJ Haruko, Complete)
Map04: Mainframe & Storage (DJ Haruko, Complete)
Map05: Lunar Complex 01 Central Control (Xenphire, Complete)
Map06: Soul Tombs (Xenphire, Almost Done)
Map07: Gate to Annihilation (Dittohead, Complete)
Map08: Nightmare Depths (Xenphire, Complete)
Map09: The Hell That Awaits (DJ Haruko, Complete)
Map10: ??? (Dittohead)
Map11: ??? (Dittohead)
Map12: ??? (TBA)

The Story:

Scourge takes place before the UAC expanded research to Mars. Rather, it takes place on the Earth's moon during a time where teleportation experimentation was just being born and they were just beginning to excavate Mars. They brough back a sarcophigous from deep below Mars in some alien ruins. There appeared to be no way of opening the thing but the UAC being dilligent as it is, it found a way. Upon opening it, a terrible creature had awaken. It killed the scientists and began rampaging around the base on Mars materializing demonic ceatures. Soon the entire base had been slaughtered. The UAC claimed that the life support systems failed due to an error by an individual who went mad though previously had shown no signs of being mentally disturbed. According to the UAC he locked the system through access from other individuals who also exhibited strange behavior compared to normal, though not enough to alarm any other UAC workers. The UAC's Investigative Division on Earth claimed it was a massive, underground cult activity. They also noticed that the bodies of the scientists had gone missing, and that a gateway in Lunar Central Command where the teleportation experimentation had began was wedged open. Finally, the UAC sent out a detachment of Marines to Lunar Complex 01, the complex on the moon where the attack began and spread from. Upon landing it appeared clear, but as soon as the doors opened the Marines were overwhelmed by the alien force. One marine survived by retreating into the cockpit of the ship and closing the shutters on the cockpit itself. He watched on a security monitor as the monsters dragged his commrades away. Soon after, he received a request for video link-up from Earth. "Hello soldier, I'm glad to see that you're alive. We had received a distress signal and were afraid for the worst. But enough of that. I have a mission for you. The portal wedged open in the Central Command is a gateway to their world, whatever world that may be. I've picked up readings via satellite suggesting that they're taking the scientists through that gateway. I need you to breach the base, enter the portal, and bring back the scientists whether they're dead or alive. They hold valuable information needed to make conclusions and lessons for us to learn before we fully expand to Mars. Your ship is still full capable of flight. Bring them back to me, marine, and you will be well rewarded.

...Dr. Malcom Betruger ending transmission."

That one marine is you. Time to do it to it.


Gee_Dawgg writes:(new) 09.06.2005, 22:16 GMT+1
edited 09.06.2005, 22:19 GMT+1

That's some beautiful work. The first shot is especially delicious to me because part of the red lighting on the textures in the background reminds me of "Jedi Knight: Mysteries Of The Sith" and it's a bit Half-Life~ish as well. Good work.

Say, didn't you guys have a website? I can't seem to find the link. All I found is a broken link and a page that's under construction.

TeamKill writes:(new) 10.06.2005, 02:40 GMT+1

Hey there. Glad you like it. We just updated our website today.

MasterOfPuppets writes:(new) 10.06.2005, 07:47 GMT+1

looks pretty good. judging by the previouse work of all the mappers, i should expect this to be quite impressive :)

Nmn writes:(new) 10.06.2005, 14:13 GMT+1

Looks very good. Nice job with the lighting, cool atmosphere.

Gee_Dawgg writes:(new) 10.06.2005, 22:51 GMT+1
edited 10.06.2005, 22:51 GMT+1

Wow, heh, just as I ask about the website you guys go and update it with brand new design. Cool. By the way, in the screenshots section of the site, the screenshot links for Scourge are wrong. When you click on their thumbnails they lead to screenshots of something else. Just thought I'd let you know.

TeamKill writes:(new) 11.06.2005, 00:18 GMT+1

Ah. It's just on Map05's screenshots, the rest link fine. We'll fix the screenshot links for Map05 soon :)

Gee_Dawgg writes:(new) 11.06.2005, 05:18 GMT+1
edited 11.06.2005, 05:18 GMT+1

Yeah I just meant Map 5's screenshots, heh.

evilhomerdoomer writes:(new) 17.06.2005, 15:07 GMT+1

This is looking very impresive guys! I hope ypu continue to make more excellent doomsday stuff after this one is finished! Good stuff you have here Team Kill! :D

Nmn writes:(new) 22.06.2005, 13:06 GMT+1

Always loved that chaingun ;-) some of these areas remind me of Doom64, plus the lighting does the same. Nice work!

evilhomerdoomer writes:(new) 22.06.2005, 16:10 GMT+1

Quote:
Always loved that chaingun ;-) some of these areas remind me of Doom64, plus the lighting does the same. Nice work!


Agreed :D

Ninja_of_DooM writes:(new) 23.06.2005, 17:02 GMT+1

Map05 rocks. i play tested it myself. :)

TeamKill writes:(new) 23.06.2005, 18:34 GMT+1

Hey Ninja! I was wondering how that went :D Glad you like it hehe

Ninja_of_DooM writes:(new) 23.06.2005, 18:39 GMT+1

Yeah. Sorry I didn't E-mail you but my time has been very short lately. But I managed to play it through and loved it. :D

Blizzardson writes:(new) 24.06.2005, 00:37 GMT+1

hee hee not bad,shot 1 looks neat
shot 2 :i like of using your chaingun as an flashlight in the darkness lol ;p
soht 3 : good

Kristus writes:(new) 24.06.2005, 01:32 GMT+1

Meh. Could be better.

Nmn writes:(new) 24.06.2005, 11:26 GMT+1

Quote:
Meh. Could be better.

You are important, but not in this way. Give them Your advices to help.

Kristus writes:(new) 24.06.2005, 13:31 GMT+1

Well, it's not bad. It's just not, original. So I don't find it intresting.

Nmn writes:(new) 24.06.2005, 18:24 GMT+1

Quote:
It's just not, original. So I don't find it intresting.

Care explaining why? This might be of big importance to the team. Don't You want to feel like a pro? Give them an advice.

TeamKill writes:(new) 25.06.2005, 02:03 GMT+1

"Original" is subjective.

Nmn writes:(new) 25.06.2005, 10:39 GMT+1

But everything can be logically explained and his advice may be useful. If he CAN explain in it that is...

Kristus writes:(new) 25.06.2005, 13:50 GMT+1

I don't see anything "new" in these shots. What is the point in making a project when it's just a reharsh of what has already been done thousands of times before? The textures are the same, the design is the same.

Nmn writes:(new) 25.06.2005, 15:38 GMT+1

Quote:
The textures are the same

Maybe they're streaming for oldschool looks? So every map using original textures is un-original? Interesting point of view I must say. Besides, there are maps out there that utilize such use of old textures that make them look like a totally new game. HelpYourSelfish is by that the best example I can think of.
Quote:
the design is the same.

Disagree. The hellish areas look very innovative, I can't think of too many levels with magma on the ceiling. Plus, the colored lighting makes things more interesting, especially used that way. Only a couple Zdoom's maps and Doom64 use this feature to a good degree.

TeamKill writes:(new) 25.06.2005, 17:16 GMT+1
edited 25.06.2005, 17:18 GMT+1

Kristus: If that's what you feel towards this, then it's what you'll feel towards every other project. Maybe you should just move on to something other than DOOM if you've seen everything before.

NMN: Lava on the ceilings is what happens when lavafalls flow upwards ;) I knew I wanted a heavily lava-based map and decided to come up with something creative and it creates this sort of mystic, only-in-hell fell :D

Kristus writes:(new) 25.06.2005, 17:18 GMT+1

I havne't seen everything before, I've seen this before though. Probably a million times.

TeamKill writes:(new) 25.06.2005, 17:19 GMT+1

Well then I guess you won't be playing it. These aren't the droids you're looking for; move along, move along.

Nmn writes:(new) 25.06.2005, 22:40 GMT+1

Dunno if it's original or not, but shot 1 is just plain sweet. Colored lighting the way it's supposed to be used :) Shot 2 has a nice atmosphere but the walls are a tad bland. Either sniping posts (gameplay) or some shanenigans like tall support pillars/broken brick walls (detail). Detail vs gameplay again

TeamKill writes:(new) 25.06.2005, 23:42 GMT+1

Well you may not beable to see it but those are in there :P I took the screen standing from a sniping post hehehe. I plan to go back and put in some supports though. The star sky will fit it quite nicely and complete it though ;)

sitters writes:(new) 29.06.2005, 18:51 GMT+1

The map looks nice, but I say use more features ( like models ) of doomsday, for your environment or do you like sprites ( the old doom feeling )?
Greetings.

TeamKill writes:(new) 29.06.2005, 20:16 GMT+1

I use what my laptop can take. If I took these screens on my desktop I'd have more models turned on, but for right now I only have objects and corpses models turned on. Personally I feel the models don't capture the feel of sprites, so I use a mix of what my laptop can take and what I personally think feels right (this is Xenphire/Melfice speaking, btw). I'm not sure about Dunbar and Dittohead but I know Haruko can't stand the models at all.

sitters writes:(new) 30.06.2005, 09:49 GMT+1

Maybe when hi quality models are coming, and doomsday speed is boosting up the team change his mind .

Regards.

Nmn writes:(new) 30.06.2005, 10:15 GMT+1

Sitters said:
Regards.
Should be "Greetings" ;)

Use3d writes:(new) 23.07.2005, 00:42 GMT+1

Nice work. IMO I'd stick with the normal Doom critters too, they seem to enjoy being blown away.

Dittohead writes:(new) 20.08.2005, 06:50 GMT+1

Boy, those are some nifty new screenshots ;)

TeamKill writes:(new) 20.08.2005, 07:32 GMT+1

You know it ;)

Infurnus writes:(new) 26.08.2005, 15:00 GMT+1
edited 26.08.2005, 15:02 GMT+1

I like how you don't rely on snazzy eye candy to make a map look good, it just adds to the effect. Nice.
EDIT: I just noticed that they distract you from texture misalignments. :P
*cough* Snap 3 *cough*


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