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Aknai : Mining Facility (MAP01)
by BlackFish
new comments Doom 2, single player
in progress, ZDoom
screenshot #1screenshot #2screenshot #3
13.05.2005

Description:

This is a start of what's going to take a while. I've planned it out now and It's going to be a 5 level hub. (First the mining facility and then the 4 levels will be networked).

UPDATE: Yes I know I said 3 new rooms but I've been having issues with RealLifeTM. So I have one new room to prove that this project is still alive. Oh yeah, and that news thingy was contributed by Scuba Steve/ =D


Dark_Shadow2004 writes:(new) 26.01.2005, 14:16 GMT+1

Wow, nice job my man! Your detail is starting off nicely, and the textures look good. I like screen 2 the best. Very "to the point" and yet not bland. Good work. Your other maps have looked pretty good as well keep it up :)

Nmn writes:(new) 26.01.2005, 16:25 GMT+1

I'm not really a fan of this texture set, but the architecture is good work. Thumb.

Jow writes:(new) 26.01.2005, 17:10 GMT+1

I think you should have some dirtier crate textures. The clean UAC crates in the second shot look slightly out of place.

Ewww... How come my raspberry soft drink taste like beer? Huhu...

Shockwav3 writes:(new) 26.01.2005, 19:02 GMT+1

looks like this might get interesting ^__^

Chronoteeth writes:(new) 26.01.2005, 20:19 GMT+1

Ah! A tech, medievil, and hell (my favorite theme) pack o levels eh? Sounds interesting!

Dark_Shadow2004 writes:(new) 27.01.2005, 08:30 GMT+1

I happen to like the tex set, is it the same one you used in previous maps?

Mancubus II writes:(new) 03.02.2005, 02:02 GMT+1

I'm sure it is. This is the infamous "sftex" set. Problem is that with these kinds of textures, you really have to be careful of texture choice. Right now (especially shot 3) the textures seem haphazardly tossed around with no solid concept. The textures must support the architecture, and in that area I think you have a lot of work to do.

Nmn writes:(new) 06.02.2005, 15:52 GMT+1

For some reason, now, the texture set creates a very attractive look of the map. I like it much-o. Keep up.

MR.INSANE writes:(new) 06.02.2005, 16:53 GMT+1

this looks really good but those couches look abit to big good proprtion is good to have to keep consisntency

MR.INSANE writes:(new) 04.03.2005, 00:58 GMT+1

any updates on this blackfish

BlackFish writes:(new) 12.03.2005, 15:39 GMT+1

I'm overflowed with schoolwook. I'm working on it when I get the chance.

sitters writes:(new) 15.05.2005, 18:30 GMT+1

Good mapping, keep up

Encyclyptic writes:(new) 07.04.2008, 14:43 GMT+1

Argh - Noooes - yer dead. Arise and bring this wad to close, because it looks pretty good, even if it's 3 years old. Return and finish this awesomeness off.


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