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Death Is Among Sinners (DIAS)
by Infurnus
new comments Doom 2, deathmatch
in progress, ZDoom
screenshot #1screenshot #2screenshot #3


Death Is Among Sinners deathmatch (MAP01)
A slightly large, detailed map, part of my A Message Portrayed Through Nightmares (AMPTN) map series. Meant for ZDoom, but if you really have to you can use doom2.exe or whatnot.

I sepent a long time describing what I had planned for this big map, but it got corrupted or some crap, so I'm keeping the description short.

SNAP1: A hangar with my signature slope things.
SNAP2: A walkway surrounded by barracade things leading to a wooden building thats dark inside and you have to use stealth and junk. Once you go through the dark passages, you make it to a Hell area. A BFG is in there. Don't melt.
SNAP3: Inside, after the hangar scene, there are rooms, they looked boring so I made them more interesting with computers and panels and junk.

UPDATE: At my site I have a demo available and 3 more snapshots, plus three new ones here.

Dark_Shadow2004 writes:(new) 21.12.2004, 19:24 GMT+1

wow shit that first shot is pretty badass!! Disorenting but badass none the less nice work!

Jow writes:(new) 21.12.2004, 21:12 GMT+1

Creepy stuff there.

Agent Spork writes:(new) 22.12.2004, 01:31 GMT+1

It'd be nice if the screenshots didn't have so many artifacts.. It's difficult to tell wether something looks good or not, but from what I can see it looks pretty good.

Infurnus writes:(new) 22.12.2004, 07:58 GMT+1
edited 22.12.2004, 08:01 GMT+1

Agent Spork: Artifacts? What do you mean by that??
EDIT: Should I upload the snapshots in PNG format?
Also: I use a photo editing program to make the snapshots brighter, because I forget to make the gamma brighter, it might change the way things really look a little.

Nmn writes:(new) 22.12.2004, 19:13 GMT+1

You might want to fix those unaligned textures on shot 3. Otherwise-good stuff.

Agent Spork writes:(new) 22.12.2004, 22:58 GMT+1

"Artifacts" are what appear during image compression, and hinder the quality of the image. I mean, the screenshots look good from what I can see, it'd probably just be better if you A) Used a lower compression for your screenshots, or B) Went with PNG

Here's some information on JPEG artifacting:

Infurnus writes:(new) 23.12.2004, 15:06 GMT+1
edited 24.12.2004, 05:51 GMT+1

I just want to say thanks to everyone currently, but I also want to say this: I've uploaded a demo and some screenshots will be there too:

EDIT: Also, this was made for deathmatch, but it could go either way. Any suggestions? (Also I noticed I forgot to set up this project in WIP to say 'deathmatch' when it says 'single player'. Oops...)

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