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Details
Description:
Denial is a semi-large tech map with plenty of claustrophobic areas.
UPDATE 12-23-2004
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The map is finished, so I decided to release it as an early christmas gift to all you Doomers. Happy holidays!
UPDATE 12-19-2004
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Three new screenshots for you to look at! Huzzah.
Hooray for excessive detailing! Boo.
UPDATE 12-12-2004
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Two new screenshots. Map is coming along nicely.
UPDATE 12-13-2004
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Fixed stupid error in SCREENSHOT 2.
MAP STATUS
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Linedefs: 7085
Sidedefs: 12218
Verticies: 5571
Sectors: 1100
Things: 167
looks very agentsporky in other words, keep it up.
Impressive archetecture :D i like maps when people utilize slopes. I wish Doomsday could do that. But keep up the awesome mapping :D
good as usuall, nice lighting.
Wow this map sucks real bad. This has got to be the worst map I've seen in a long time. Agent Spork should quit mapping all together!
O_O
Actually it's nice, I've played it already. Spork you really like those red light things I see.
I like playing with the doors o_O
Looks pretty cool to me Spork. :)
This is a n00b map. Agent Spork always gets carried away with the slopes.
(Not to mention the scripting)
n00b
O_O
Nice map.
2nd shot looks like some nice prison hallway. Actually they all look a bit like some prison place.
Amazing. Especially the shadow work. However, one thing that strikes me. Do I see a starry sky texture? Then why is the light so bright if it's night? o_O You made that slight "bug" in Your last release (Bunkers) ;) Try to simply change the starry texture to e1 mountains, or something similair. Quality nonetheless.
Uh, what? I used the normal Doom 2 sky :P
And dammit, the screenshots didn't update for some reason..
Your maps just keeps getting better and better! Me wants to play it NOW!
looking really good there Spork. can't wait to play it.
That was a pretty fun and good looking map Agent Spork (finally got around to playing it). :)
Page © 2003-2010 by boris. All screen shots are property of the respective owners.
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