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Denial
by Agent Spork
new comments Doom 2, single player
released, ZDoom
screenshot #1screenshot #2screenshot #3
24.12.2004

Description:

Denial is a semi-large tech map with plenty of claustrophobic areas.

UPDATE 12-23-2004
-----------------
The map is finished, so I decided to release it as an early christmas gift to all you Doomers. Happy holidays!

UPDATE 12-19-2004
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Three new screenshots for you to look at! Huzzah.

Hooray for excessive detailing! Boo.

UPDATE 12-12-2004
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Two new screenshots. Map is coming along nicely.

UPDATE 12-13-2004
-----------------
Fixed stupid error in SCREENSHOT 2.

MAP STATUS
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Linedefs: 7085
Sidedefs: 12218
Verticies: 5571
Sectors: 1100
Things: 167



Kaiser writes:(new) 08.12.2004, 00:17 GMT+1

Now thats quality!

Shockwav3 writes:(new) 08.12.2004, 00:21 GMT+1

looks very agentsporky in other words, keep it up.

Dark_Shadow2004 writes:(new) 08.12.2004, 00:31 GMT+1

Impressive archetecture :D i like maps when people utilize slopes. I wish Doomsday could do that. But keep up the awesome mapping :D

MasterOfPuppets writes:(new) 08.12.2004, 06:57 GMT+1

good as usuall, nice lighting.

Nmn writes:(new) 08.12.2004, 13:18 GMT+1

Quality. Spork rocks.

[O_O] writes:(new) 09.12.2004, 17:19 GMT+1

Wow this map sucks real bad. This has got to be the worst map I've seen in a long time. Agent Spork should quit mapping all together!

O_O

Actually it's nice, I've played it already. Spork you really like those red light things I see.

I like playing with the doors o_O

Doom_Dude writes:(new) 12.12.2004, 18:23 GMT+1

Looks pretty cool to me Spork. :)

[O_O] writes:(new) 16.12.2004, 16:45 GMT+1

This is a n00b map. Agent Spork always gets carried away with the slopes.
(Not to mention the scripting)

n00b

O_O

Nice map.

Jow writes:(new) 17.12.2004, 15:44 GMT+1

2nd shot looks like some nice prison hallway. Actually they all look a bit like some prison place.

Nmn writes:(new) 20.12.2004, 00:20 GMT+1

Amazing. Especially the shadow work. However, one thing that strikes me. Do I see a starry sky texture? Then why is the light so bright if it's night? o_O You made that slight "bug" in Your last release (Bunkers) ;) Try to simply change the starry texture to e1 mountains, or something similair. Quality nonetheless.

Agent Spork writes:(new) 20.12.2004, 00:43 GMT+1
edited 20.12.2004, 00:43 GMT+1

Uh, what? I used the normal Doom 2 sky :P

And dammit, the screenshots didn't update for some reason..

Kaiser writes:(new) 20.12.2004, 07:44 GMT+1

Your maps just keeps getting better and better! Me wants to play it NOW!

MasterOfPuppets writes:(new) 20.12.2004, 09:03 GMT+1

looking really good there Spork. can't wait to play it.

killingblair writes:(new) 21.12.2004, 15:04 GMT+1

Mmm...polys

Doom_Dude writes:(new) 13.02.2005, 01:02 GMT+1

That was a pretty fun and good looking map Agent Spork (finally got around to playing it). :)


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