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[KDiZD] Knee-Deep in Zdoom
by Tormentor667
new comments Doom 2, single player
released, ZDoom
screenshot #1screenshot #2screenshot #3
01.08.2006

Description:

ITS OUT!
Further Info on kdizd.drdteam.org as well!



Nmn writes:06.12.2004, 14:22 GMT+1

Why have You posted pics only of Your maps? :)

NiGHTMARE writes:06.12.2004, 15:04 GMT+1
edited 06.12.2004, 15:05 GMT+1

Before anyone starts complaining about the soundtrack, it'll be an optional download.

BTW the first two shots show an old version of the map ;).

Jow writes:06.12.2004, 15:16 GMT+1

The third shot is cool. ZDoom supports 3d bridge stuff like legacy? or is that some kind of trick?

RIP! in 2nd shot... argh.

Nmn writes:06.12.2004, 15:32 GMT+1

Jow said:
RIP! in 2nd shot... argh.

Not for long ;)

Tormentor667 writes:06.12.2004, 16:06 GMT+1

@NMN - Well, this wasn't intentional, I took the 3 first pics I had in my "DoomDev/KDIZD" directory (where all the others are) and as soon as we have our maps finished, I will update these pics. But if you want to, you can also send me 3 better pics (tormentor667 AT arcor.de) and I will update those pics here, no problem :)

@Jow - Power of StackedSectors! :)

Nmn writes:06.12.2004, 16:54 GMT+1
edited 06.12.2004, 16:54 GMT+1

/me has idea ;)
3 x 4 = 12

Tormentor667 writes:06.12.2004, 17:15 GMT+1

/me has no idea what NMN wants to say O_o
49 x 93 =/= 348

Jow writes:06.12.2004, 18:57 GMT+1
edited 06.12.2004, 18:58 GMT+1

Wow, that is incredible idea! How about 3 + 4x(5 * 4y) = 2z?

The pipe thing in the wall in the first shot is a bit strange, because the texture cuts in the middle of something.

NiGHTMARE writes:06.12.2004, 20:12 GMT+1

Tormentor: I think he means you could have four mini screenshots in each shot .

Jow: that's already been fixed ;).

Tormentor667 writes:06.12.2004, 20:29 GMT+1

@Nightmare - Oh .. well :) Yes ^_^ NMN send me already 3 shots with 4 shots (!?) and I already uploaded them here. They just need to be approved!

joe2 writes:07.12.2004, 01:17 GMT+1

nice very nice work

i can want for itg to be avalbe for download

wadaholic writes:07.12.2004, 03:40 GMT+1

When I first saw this I thought it was a Doom 3 mod. ;)
Keep up the good work.

Dittohead writes:07.12.2004, 04:34 GMT+1

Hey looks really good.

cccp_leha writes:07.12.2004, 08:04 GMT+1

We are the man! =D

Nmn writes:07.12.2004, 14:05 GMT+1

Holy guacamoley! I see a crane o_O You have Chris Lutz on Your team?? ... ;)

Tormentor667 writes:07.12.2004, 15:16 GMT+1

@NMN - Blablabla! :)

Ixnatifual writes:07.12.2004, 20:28 GMT+1

wtf r0xx0r?

Dark_Shadow2004 writes:08.12.2004, 07:52 GMT+1

Awesome shots!! i love the light effects in Screen2 E1M7. Awesome job with sector lighting:D:D Kepp up the kick ass work guys!

harry writes:09.12.2004, 20:56 GMT+1

A reason I will get zDooM :D

impClaw writes:27.12.2004, 21:45 GMT+1

Can i get the soundtraks in mp3-format somewhere (wmplayer doesent support ogg-format)

dethtoll writes:01.01.2005, 23:16 GMT+1

oh my GOD i LOVE shot 1's E1M6

btw, in the shot of the title screen it should be "the way doom was meant to be", "the way doom is meant to be", or something similar. just a heads up :)

Ninja_of_DooM writes:01.01.2005, 23:31 GMT+1

Hehe, we rock and so does our project.:p

harry writes:02.01.2005, 00:10 GMT+1

Looks very nice, all of it:D I wonder if it works with zDooM GL.....

jallamann writes:02.01.2005, 00:28 GMT+1

I can't friggin' wait! Release it damnit! ;)

MR.INSANE writes:02.01.2005, 01:08 GMT+1

impclaw yes it does you need a special plugin i cant rmeber what its called though btw nice shots you are really taking advantage of the zdoom engine

Nmn writes:02.01.2005, 01:16 GMT+1

:D I'm so proud of the team and myself.
But You dudes haven't seen nothing yet ;) Be prepared for surprises.

NiGHTMARE writes:02.01.2005, 12:36 GMT+1

Must...finish...E1M10...

Jow writes:02.01.2005, 12:51 GMT+1

The slope in the E1M3 shot looks a bit ugly. Add some "support" things to the sides and it'll look better. Looks like E1M6 is going to be really cool, the orange light coming down from the ceiling windows? is awesome.

Nmn writes:02.01.2005, 13:16 GMT+1

Nick said:
Must...finish...E1M10...

Must finish ... E1M6 ;_;

impClaw writes:02.01.2005, 13:28 GMT+1
edited 02.01.2005, 13:28 GMT+1

Why doesen't the intermission work, and why is there a lump in the resource wad with someone "singing" the doom song...

Nmn writes:02.01.2005, 15:53 GMT+1

ImpClaw-the intermission doesn't work because it's not finished. Wait until the project is completed :) The singing is some easter egg which I find dumb, but since it made itself to the resource file I have no right to speak in this case.

Tormentor667 writes:02.01.2005, 17:20 GMT+1

Quote:
Must finish ... E1M6 ;_;

Must ... finish ... project!!! Must kick... teammates' ... asses!!!

Dittohead writes:02.01.2005, 22:31 GMT+1

Oh my god... looks incredible. I just hope I don't release vae victus on the same day as this :)

TheDarkArchon writes:03.01.2005, 12:25 GMT+1

Tormentor667 said:
Must kick... teammates' ... asses!!!


Must....avoid....Tormentors......foot.

Kirby writes:04.01.2005, 08:38 GMT+1

Quote:
Must....avoid....Tormentors......foot.


You guys are crazy!!

Our project is wonderful(what little bit I did, and even my stuff kinda crapped out :P ) and soon, the entire WORLD shall know our power!!!

......it is possible! :D

TheDarkArchon writes:05.01.2005, 21:59 GMT+1

Kirby said:
You guys are crazy!!


Must..resist.......urge.................to......................flame....................................................Kirby. (J/K)

Tormentor667 writes:06.01.2005, 21:10 GMT+1

Please comments on the project ;)

dethtoll writes:07.01.2005, 01:07 GMT+1

update screens and we will.

shot one's first e1m6 shot makes me think of doom 3. :p

Nmn writes:07.01.2005, 01:12 GMT+1

Dethtoll said:
shot one's first e1m6 shot makes me think of doom 3. :p

yes yes, Doom3 is what I'm aiming at :D

dethtoll writes:07.01.2005, 07:36 GMT+1

well, it works. :)

i can't wait to see this finished. i took a look at E1M1 (i lurk in the zdoom forums) a while ago and liked what i saw.

you guys are doing great work. actually i've been meaning to make a sort of remake of doom1, all 3 original episodes, where the levels actually look like what they're supposed to be. the idea's been in my head for a year or so, and sooner or later when i finally clinch the skilz and the patience i'll do it.

impClaw writes:07.01.2005, 20:13 GMT+1

Please finish the intermap... i must see it... please...

Nmn writes:11.01.2005, 23:11 GMT+1

KDIZD wallpaper for all who comes here:
http://forum.zdoom.org/viewtopic.php?t=4853

Doom_Dude writes:12.01.2005, 19:21 GMT+1

This is looking pretty neat.
By the way Its newsed now Nmn. ;)

Nmn writes:12.01.2005, 20:05 GMT+1

Props to You Doom Dude :) Influence spreads. >:)

Doom_Dude writes:13.01.2005, 00:25 GMT+1
edited 13.01.2005, 00:27 GMT+1

When I saw your email address I thought it was a spam dealie. ;)

3rd screen, bottom left, E1M4... proper looking usage of slopes to whoever created that. :D

danimetal writes:13.01.2005, 01:06 GMT+1

What the hell... It just looks... AMAZING!. Lovely slopes :).

joe2 writes:13.01.2005, 01:37 GMT+1

when will this be done

Hirogen2 writes:13.01.2005, 12:53 GMT+1

mp3 is worse compared to ogg;
wmplayer sucks or get the DirectShow Ogg plugin.

Tormentor667 writes:13.01.2005, 22:04 GMT+1
edited 13.01.2005, 22:04 GMT+1

More Hype:
http://home.arcor.de/tormentor667/KneeDeepInZDoomWallpaper.jpg

Agent Spork writes:18.01.2005, 06:45 GMT+1

The one problem I have with this project is my inability to notice any screenshots that look anything at all like the original maps. I can't recognize anything at all.

Maybe I will once I actually play it. Other than that it looks really sweet. Hopefully it'll still retain the original Episode 1 gameplay that I love so much.

Also, that interscreen map thingy looks really awesome.

Nmn writes:18.01.2005, 12:21 GMT+1

Agent-the concept behind the maps is not only their essence in the e1 style we know and love-but think, HOW would episode 1 look if ID had Zdoom back then? Who knows, maybe episode 1 wouldn't look like the original one. We're sorta trying not to recreate the e1 feeling, rather improve it :)

impClaw writes:22.01.2005, 22:01 GMT+1

i installed wimamp to fix the .ogg problem...

Moti writes:23.01.2005, 14:53 GMT+1

/me took T667's hype.
Looks awesome. Good job guys. Keep it on.

joe2 writes:24.01.2005, 12:47 GMT+1

so when will this be out for download

impClaw writes:24.01.2005, 15:53 GMT+1

end of february i think...

Tormentor667 writes:28.01.2005, 22:45 GMT+1

Yeah, end of February is the planned release date :)

dethtoll writes:29.01.2005, 22:12 GMT+1

this looks better and better with each update.

Mancubus II writes:29.01.2005, 22:49 GMT+1

Omg is that a slime trail in shot2/quadrant2?

Nmn writes:30.01.2005, 00:26 GMT+1

Manc said:
Omg is that a slime trail in shot2/quadrant2?

OMG, You is right o_o big apologizes! /goes back hunting all bugs. Thx for the tip :)

Vile1011 writes:30.01.2005, 01:57 GMT+1

Slime trail? No, that's some super advanced fifth dimensional fractal effect that you're apparantly not intelligent enough to understand.

DI writes:30.01.2005, 02:54 GMT+1

Oh shit! Can't wait till February for this baby? Gotta have it now!

Tormentor667 writes:30.01.2005, 15:39 GMT+1

The longer you wait, the more you will be surprised :)

EarthQuake writes:01.02.2005, 19:50 GMT+1
edited 01.02.2005, 19:52 GMT+1

Regarding the bottom-right E1M4 in shot #2:
USE TRANSFER CEILING/FLOOR LIGHTS PLZ

Tormentor667 writes:01.02.2005, 20:37 GMT+1

*seconds that* :)

Hirogen2 writes:03.02.2005, 09:09 GMT+1

Omg slime trail in shot 2.1

Nmn writes:03.02.2005, 20:15 GMT+1

Quote:
Omg slime trail in shot 2.1

Deja vu. Learn to read the fucking comments below/above You.

Tormentor667 writes:04.02.2005, 20:17 GMT+1

Omg!!! Slime Trail Feature in Shot 2.1!!! :) Amazing!!!!! NEW FEATURE HYPE!!!!1111Oneoneoneone :P *spamsenselessshit*

Chronoteeth writes:04.02.2005, 20:29 GMT+1

Hey tormentor, besides the GL, you said there was gonna be another new weapon. What is it?

Nmn writes:05.02.2005, 10:31 GMT+1

Quote:
Hey tormentor, besides the GL, you said there was gonna be another new weapon. What is it?

A .... nope, no spoilers! ;)

Chronoteeth writes:10.02.2005, 17:05 GMT+1

I was asking Tormentor. :p

Tormentor667 writes:17.02.2005, 01:18 GMT+1

Err... a Rifle :) No more info on that right now ;)

soft_haxorz writes:26.02.2005, 03:32 GMT+1

Man this wad is sure to be promising. Seems to me to be on par with all the other great zdoom wads and even doom 3 (not including the pixelated pseudo-3d graphics)

joe2 writes:13.03.2005, 20:00 GMT+1

so when will this be out

joe2 writes:21.03.2005, 23:10 GMT+1
edited 21.03.2005, 23:10 GMT+1

Hay Tormentor667 you shouldn't let ID softwear get under your skin for making this PC the levels in KDIZD aren't the same as the orignle Doom1 episode levels so you should just put it out for everybody to download. like you said ID softwear will be wasting money on the law suit if they press charges.


good work on the PC Tormentor667

soft_haxorz writes:08.04.2005, 20:50 GMT+1

lol a early 2005 release date... rofl. early 2005 is almost gone.

Vader writes:07.07.2005, 11:57 GMT+1

Stay patient, this will come out and then blow away your mind :)

Nightmare_58 writes:06.09.2005, 12:29 GMT+1

/me makes KDiZD team hurry up :)

Doomdude90 writes:29.09.2005, 13:08 GMT+1

Me waits longer for better outcome

NewOrder writes:29.11.2005, 02:48 GMT+1

Looks great and simply marvelous, but hurry up! I want it for Christmas (this year).

Nightmare_58 writes:17.03.2006, 05:26 GMT+1

bump lol

Nmn writes:01.08.2006, 06:07 GMT+1

It's alllive! Great new shots. Especially the crane and dusky sky in shot 3 bottom-left.

sitters writes:01.08.2006, 07:30 GMT+1

Looks great. :)

*Vader* writes:01.08.2006, 10:01 GMT+1
edited 01.08.2006, 10:02 GMT+1

Yay, update!
I can't see the new shots in the small preview thumbnails though :/

@NMN:
Heh, you know who made the base for this area ;)

Nmn writes:01.08.2006, 11:49 GMT+1

Quote:
Heh, you know who made the base for this area ;)

The comparison of it's old form with the current one is realy out of place buddy ;)

shtbag667 writes:03.08.2006, 19:13 GMT+1

I like forward to reverse engineering this.. lots of cool zdoom stuff.

joe2 writes:07.08.2006, 16:33 GMT+1

nice job there Tormentor667 now I'm wondering when will KDIZD be out for download

*Vader* writes:08.08.2006, 08:18 GMT+1
edited 08.08.2006, 08:18 GMT+1

Joe2 said:
nice job there Tormentor667


Umm, I don't want to bitch here,
but there's actually a whole team working on this, not just Tormentor ;)

KingofFlames writes:10.08.2006, 09:17 GMT+1

Is it done yet? :P

dethtoll writes:11.08.2006, 13:30 GMT+1

starting to wonder if it ever will be. it's HOW late now?

Doomdude90 writes:01.09.2006, 09:58 GMT+1

just think of mordeth and you'll feel right at home

Ak-01 writes:06.09.2006, 08:56 GMT+1

Cant wait to play it...

joe2 writes:10.09.2006, 18:08 GMT+1

so dose anybody know when it well be out for people to download

Nmn writes:12.09.2006, 14:41 GMT+1

Very very soon. It's about 99% done.

Dutch Devil writes:12.09.2006, 15:55 GMT+1

Is it done yet im tired of waiting 1% shouldn't take too long :p

*Vader* writes:13.09.2006, 10:08 GMT+1
edited 07.10.2006, 11:33 GMT+1

I'm sure it will be out sometime next month...

edit:
ok lets say december :P

Doomdude90 writes:21.09.2006, 02:01 GMT+1

Mordeth people,mordeth...

jimmy91 writes:22.09.2006, 14:15 GMT+1
edited 22.09.2006, 14:21 GMT+1

This looks pretty badass. Can't wait to play.

Doomdude90 writes:02.11.2006, 08:25 GMT+1

I can't get dynamic lights to work,can someone help me i'd really appreciate it ^_^

Doomdude90 writes:02.11.2006, 08:25 GMT+1

I can't get dynamic lights to work,can someone help me i'd really appreciate it ^_^

RoneKyakone writes:11.11.2006, 21:26 GMT+1
edited 11.11.2006, 21:38 GMT+1

What's the likelihood of this being released on the tenth? It would be fitting.

Doomdude90 writes:23.04.2007, 05:37 GMT+1

Are you mordeth's son or something?

jimmy91 writes:23.04.2007, 11:42 GMT+1

This will DEFINITELY be releasing sometime in the next couple of months or so, right?

...Right? o.o

Dancso writes:23.04.2007, 12:30 GMT+1

"This will DEFINITELY be releasing sometime in the next couple of months or so, right?"
Yeah defineately the next couple of centuries :P
But to be serious, they said it'll be out in about a month or two.

*Vader* writes:02.05.2007, 18:28 GMT+1

Final beta test with people outside of the developement team should begin in a very short time. Expect a release in May (this year :P)

*Vader* writes:01.06.2007, 19:10 GMT+1

It's done folks!
Visit
http://kdizd.drdteam.org/

Moti writes:02.06.2007, 05:43 GMT+1

I'm downloading it right now. Gave it auto 5 in DW. XD

Dancso writes:02.06.2007, 07:30 GMT+1

WOOOO HOOOO! Can't wait to play it! -Downloading right now
Am I asleep? I cant believe it's done. :D

zombiekiller81 writes:02.06.2007, 14:46 GMT+1

Woo Hoo finally finished was beginning to think it was never going to be finished like DNF lol

DoctorSatan writes:03.06.2007, 00:39 GMT+1

I played it. And I soiled myself. Amazing.

100/5

Reinchard writes:08.06.2007, 07:41 GMT+1

Yeah!!! It's done!!

Reinchard writes:11.06.2007, 00:43 GMT+1
edited 11.06.2007, 04:35 GMT+1

Great atmosphere! But is a big bug in Phobos Anomaly - I kill 3 Barons but the fourth one stuck and I had to cheat to kill him (I used the latest version of GZDooM).

Egon_Spengler_2000 writes:09.10.2007, 18:44 GMT+1

His mistake. It works for Doom 1 not Doom 2.

doomaniac writes:09.10.2007, 20:59 GMT+1

It's very complicated!

C.J. writes:22.12.2007, 08:56 GMT+1

Good... Very good. But you have failed in the attempt to re-capture the spooky feel of the original. There are just too many monsters around every corner. One of the things that made me piss my pants when i played Doom around the time it was new was the fact that you never know what you would see around the next corner. Then all of a sudden you hear a beastly sound, something you haven't heard before... An IMP sneaks up behind you and starts clawing at you.

piexil writes:07.09.2008, 17:38 GMT+1

i love this

Serp_i_Molot writes:07.09.2008, 20:59 GMT+1

I have to say... this is BYFAR the best set of maps I've played in a long time... and that includes memento mori

piexil writes:11.09.2008, 12:24 GMT+1

for me theres one map, and i cant get past it


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