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by Dron
new comments Doom 2, single player
in progress, ZDoom
screenshot #1screenshot #2screenshot #3


screenshot #1: the starting room
screenshot #2: the second room, keep in mind it's still heavily in progress and more detailed will be added soon
screenshot #3: the same room as above from a different angle

Bloodskull writes:(new) 20.09.2004, 04:12 GMT+1

Looks cramped, might want to fix that.

Blair Cahue writes:(new) 27.09.2004, 15:08 GMT+1

I like the "am I alone?" idea

Dron writes:(new) 30.09.2004, 21:30 GMT+1

blair cahue: those are the first 2 rooms the level is going to have alot of monsters after the first 2 rooms
bloodskull: heh what's wrong with cramped maps?

Kristus writes:(new) 03.10.2004, 01:12 GMT+1

Looks like you conformed and joined Assplats team. :p

MasterOfPuppets writes:(new) 10.10.2004, 20:58 GMT+1

nice use of a gradient texture to create a light beam. TAKE THAT LEGACY :-p

impClaw writes:(new) 15.11.2004, 20:06 GMT+1

looks ok...

MR.INSANE writes:(new) 18.12.2004, 21:37 GMT+1

looks good could use more detail though

Dron writes:(new) 18.12.2004, 22:49 GMT+1

im still adding detail. did you even bother to read the description?! the room is still heavily in progress

harry writes:(new) 19.12.2004, 00:40 GMT+1

I like how the indent in the floor is to the pattern of the main floor texture.

dethtoll writes:(new) 19.12.2004, 01:26 GMT+1

been done before (the neatest example i've seen recently is the KDIZD WIPs) but it's still a cool effect.

wadaholic writes:(new) 19.12.2004, 22:17 GMT+1

Screenie 1 and 2 look nice. But screenie 3 might need some detail...

NiGHTMARE writes:(new) 19.12.2004, 23:05 GMT+1

Several of the comments were nice. But the author of the previous one might need to read the description and previous comments...

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