Vile Flesh is a full 32 level replacement for Doom2 made by Gwyn Williams and released on 24/05/04 (you can have it at DLW).
I gave the approval from Gwyn to implement Legacy features (3D bridges, 3D floors, 3D water, colored sectors, OpenGl lightings, etc... And Fraggle scripting for the 6 last maps) and Boom features (scrolling ceilings, ice floors, wind, etc...)
The first screenshot was a transparent 3D elevator, near 3D water colored in light blue under the surface. I replaced it with a shot from Map21, with OpenGl dynamic lightings (I finally figured out how to obtain such lightings!!!), and here is a quaked room... (Map17)
The second one was a transparent 3D floor with 3 different superposed textures and a solid floor for objects and monsters. I replaced it with a shot from Map12 (August 11, 2004), and here are 3D chairs and a cristal table with suspended candles (Map24).
The last one was about the power of Legacy with superposed 3D floors and a scrolling side. Then a red bridge (Map19), a lasers area (Map25), and now a fire area (Map26)...
I'm torturing me the meninges to develop a fragglescript, and I'm lost in the meanders of the “if”, “elseif”, “else”... This to explain that I'm for the moment at the died point, but that I don't continue any less to work.
I won!!! The script is now efficient for Map24, and you can see on the second screenshot a viewpoint from the camera!!!
here are new screenshots: http://tinyurl.com/3spku
Development achieved... Currently tested by Gwyn Williams...
Release: December 25th, 2004