Quick Search
Details

Fear Reconstructed
by MasterOfPuppets
new comments Doom 2, single player
released, ZDoom
screenshot #1screenshot #2screenshot #3
12.08.2004

Description:

well, the DWS Megawad has taken a different direction now, so the levels I had made for it just don't fit in any more. anyway, this dosn't share anything in common with my last release, so the name makes zero sense. enjoy anyway.



dethtoll writes:(new) 30.05.2004, 10:16 GMT+1

this looks to be all kinds of kill. i especially like the third picture.

Nmn writes:(new) 30.05.2004, 11:33 GMT+1

Coloured lighting? Very atmospheric. But about the screenshots-I see You probably have a good map there, but bad screenshots. Next time try to take shots of larger spaces or halls. The light on shot 1 looks beatiful but besides that there isn't anything to see, just a corner.
And one advice-when making a dark level it is a good idea to have some small, dim lights there, just for people to see the detailing in that dark room, or to make things dramatic. Looks better.

Jehar writes:(new) 31.05.2004, 21:58 GMT+1

i agree with nmn.
shot 1 is too claustro. shot 2 rocks! looks great.

shot 3 is good but a little dark. but dont worry about that. it wall looks better when you are playing it anyway.

Ninja_of_DooM writes:(new) 23.06.2004, 13:39 GMT+1

Yep. Definitly could be a winner if it all goes well. A little ACS and you have a piece of work here. Screen 2 does look good but I'd suggest putting a little more into it. A little fountain or an altar or something like it could add that extra spark to complete the look. Try and make a connection with that blood river. I can't see much as to where it could look good but I'm sure you'll work something out.

Doom_Dude writes:(new) 23.06.2004, 15:13 GMT+1
edited 23.06.2004, 15:15 GMT+1

Ninja if thats a deep blood pool (not saying it has to be a 3d pool... imagination works fine) it doesn't have to go anywheres besides downward, where there could be a tunnel that takes the bleed someplace. As for shot1 being too claustro.... well I think it looks fine and a bit of small room usage never hurt anybody and I like the cuts in the ceiling. Screenies look nice MOP. Good usage of the green marble and I like how you used the intestinal flats without making them look out-of-place like in some maps....

MasterOfPuppets writes:(new) 23.06.2004, 15:49 GMT+1

thanks guys. shot one is the entry way, the player heads right out from there, so thats why its small. it has an amazing amout of sectors though, due to the support3-ish flats, the icon of sin floor, plus the sloped cieling and slight sky paradox. i see what you guys mean about screen 2. i'll see what i can do.

Doom_Dude writes:(new) 23.06.2004, 23:09 GMT+1

Screen2... id do somethin with the ceiling.

ellmo writes:(new) 12.08.2004, 14:43 GMT+1

/me downloads
Looks like I'm getting to play a well detailed WAD before I leave on holidays.

Nmn writes:(new) 12.08.2004, 16:02 GMT+1

Indeed, very detailed and cool. Enjoyed it.

MasterOfPuppets writes:(new) 13.08.2004, 05:54 GMT+1

thanks guys, means a lot to me

Use3d writes:(new) 21.08.2004, 07:19 GMT+1

Really cool. Map2 is much fun, and great looking. More?

MasterOfPuppets writes:(new) 26.08.2004, 04:56 GMT+1

there is always more with MoP!
http://wadsinprogress.info/index.php?a=listwads&wad=90

Doomdude90 writes:(new) 17.07.2006, 06:42 GMT+1

link doesen't work pal (wink wink) ^_^


Page © 2003-2019 by boris. All screen shots are property of the respective owners.

Valid HTML Valid CSS
Page generated in 0.022604 seconds