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Community Chest 2 - Map 20 - Untitled
by Optiks
new comments Doom 2, single player
in progress, Boom
screenshot #1screenshot #2screenshot #3
23.05.2004

Description:

Well here's a preview of my map for the second Community Chest. I estimate it is about 15-20% done so far and I'm still thinking of a name for it. Right now, I'm working on doing architecture and creating interesting places for fights and interesting flow, hopefully the map will turn out to be a non-linear romp through indoors and out. I've mostly only done interior sections so far so that's all you're gonna see in the screenshots. The third screenshot is a picture of a room in progress so I'm still going to add some detail to liven it up a bit. I'm relatively happy with the texture scheme but don't be surprised if I end up doing a complete retexture to jazz things up. Comments are appreciated.

May 23: Changed 3rd screenshot to one of the same room but gamma cranked more :)


SargeBaldy writes:(new) 23.05.2004, 09:32 GMT+1

The first shot's very nifty... the second is a little bland but otherwise pretty good, the third one looks awful to me... then again floating midtex bridges in general look really bad to me.

Lutrov71 writes:(new) 23.05.2004, 11:23 GMT+1

First shot is good, shot 2 should use something like CEIL5_2 or 1 other than RROCK12 and those floating bridges in shot 3 don't look that good.
Overall, looking pretty cool.

Nmn writes:(new) 23.05.2004, 14:00 GMT+1

Looks pretty atmospheric, I like browns.
It's not that 3rd screen is dark... it's that I can't see anything on it!

Ki writes:(new) 23.05.2004, 14:16 GMT+1

Did you upload a soled black image for the 3rd shot? O.o

dethtoll writes:(new) 23.05.2004, 21:19 GMT+1

"Did you upload a soled black image for the 3rd shot? O.o"

hint: turn up your monitor's brightness.

Nmn writes:(new) 24.05.2004, 00:06 GMT+1
edited 24.05.2004, 00:06 GMT+1

Better, but add some light source to the 3rd shot-it will look much beta and the player will have a chance to see the pretty architecture-because what's the point of spending 2 days detailing a room if it's too dark to admire the room.
Oh, xcuse me, but why is that sky patch applied to that far wall on shot 1?

cyber-menace writes:(new) 24.05.2004, 16:40 GMT+1

Take'er into an image editor and change the gamma on that puppy. That's one dark screenshot.


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