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Spawn
by Dave_Billing
new comments Doom, single player
in progress, ZDoom
screenshot #1screenshot #2screenshot #3
23.07.2010

Description:

A five level hub wad for the ZDoom-based source port GZDoom. At this time the working title is still subject to change. May also include (slightly oddly) a few DM maps as well.


Saican writes:24.07.2010, 03:00 GMT+1

Wow that is totally bad ass! How do you get floor reflections like that?

Tragos writes:29.07.2010, 02:40 GMT+1

Looking really good! Like that 2nd shot, I'm a sucker for nice slopes.

Conmon writes:07.08.2010, 00:09 GMT+1

WHAT IS HAPPENING!!!!!

Saican writes:09.08.2010, 05:11 GMT+1

I'm curious. I've included a bit of the plane reflections in my own maps only to have them crash my computer. I can't even catch a glimpse of them. I'm curious as to how resource consuming plane reflections are? Knowing that will definitely be a deciding factor of if I play this.

@Conmon:
What is happening is that this is Work In Progress, hence this map is on WIP. It looks like details are sketchy right now. So, no need to scream about it, just be patient.

Triple-X writes:12.08.2010, 20:08 GMT+1

shot 3 is too blurry ...

NiGHTMARE writes:25.08.2010, 17:20 GMT+1

I think shot #2 is the most Starwars-esque room I've seen in any Doom project, including in the various Starwars TCS :).

kaoriLight writes:26.08.2010, 23:45 GMT+1

This looks amazing! The lighting effects look so realistic, it's spooky :).


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