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Death_demo
by Doomliker
new comments Doom 2, single player
in progress, Limit removing
screenshot #1screenshot #2screenshot #3
09.02.2009

Description:

Sry guys,i dont have time to finish this project,but im curently working on a special doom1 megawad wich adds a new episode,the episode 5.Ill be posting it later.
And besides,i wasnt that satisfied of this wad anyway.Again sorry and i hope no hard feelings.



Saican writes:06.11.2008, 16:46 GMT+1

Well, I like screen1. Good use of different metal textures. I'm really getting a classic doom, blood rampage feeling looking at these. What is screen2 ? Is the they cyb from doom 3? i dont get that one. The screen reminds me of one of the later levels of Hell Revealed. Except this is a lot more basic. Screen3 youve gone from metal to earth tones to green. So I'm seeing a lot of earthy tones, and thats kool. Maybe a little more info and I could give you some more constructive critcism. Right now all I can really say is that you need to work on the level design in screens 2 and 3. Their kinda bland. I do think you have a good start though.

Tyro writes:07.11.2008, 08:57 GMT+1

Hey thats the Hells Battery monster! Awesome! Haven't seen that boss for ages! Keep this up!

Screen 1 looks pretty good but maybe screen 2 needs abit more detail and cover! Hells battery do tend to fire alot of missiles!

Doomliker writes:08.11.2008, 01:23 GMT+1

here's a 7 level demo for those who are interested in testing it in preview to the final realease wich will probably be in late 2009:
http://www.megaupload.com/?d=0O95GH9T

Moti writes:08.11.2008, 03:59 GMT+1

I just played the wad. The maps are nice, well played and bug-free, but short. I expected ALOT more from 32 MB. Also, it was VERY foolish of yourself to put the textures and flats SEVEN times in the wad. You should delete the duplicated versions. It is only a ZDoom wad because of Hell's Battery in Map05. You should add more monsters and try to work with ZDoom features, because you have decent mapping skills. Also, try make your maps a little bit longer. I hope you're planning to make this a 32-map Megawad. Best of luck, and pay attention to criticism. :)

~Moti

Doomliker writes:08.11.2008, 05:09 GMT+1

thx ill try and i know for the duplicated textures XD.
For zdoom features, ill try but i cant garanty anything cause i suck at scripting, ill make my maps longer and ill add new monsters two though,i already have ideas.And yes it will be a 32megawad and the 32mb must be because of the textures that are duplicated lol.silly me.

Doomliker writes:08.11.2008, 05:13 GMT+1

Ill have to build them in hexen format know xD.Guess ill have to learn scripting alot.

Moti writes:08.11.2008, 05:39 GMT+1

I didn't mean extreme scripting like in Kdizd or something similar, you should learn the basics. Also, there's plenty of other things you can do without learning ACS, such as slopes, sliding doors, polyobjects etc.
And the duplicated textures have happened because you put a wad with the textures in each map and then merged, am I right?
Other than that, everything I stated before. Make your maps bigger. Good luck.

Doomliker writes:08.11.2008, 05:49 GMT+1

the duplicated have happened this way in deed, but ill try to fix it.
For scripting ill do my best,ill learn the basics as u said.
and thx for encouriging me in this project,do u know how to map BTW?
Cause i was thinking, maybe u could join this project.

Moti writes:08.11.2008, 06:54 GMT+1

Yes, I know how to map. But I do have plenty of projects to finish, such as Techwars 2 and Armageddon. I'd gladly help if I had time.
And also, to get rid of the duplicated textures you can remove the dupes with XWE or SlumpEd.
And good job on learning the basics. :)
Also, in order to use the possible ZDoom features, you need to create your maps in ZDoom - Doom in Hexen format.

Tyro writes:10.11.2008, 09:45 GMT+1
edited 10.11.2008, 09:45 GMT+1

The maps you've already done you can convert to Hexen format to save time. Use a program called Zwadconv. it converts to ZDoom Hexen format in a short space of time.

Doomliker writes:11.11.2008, 04:49 GMT+1

heu yea, but it will take of some actions wont it.
And anyway in doom builder u can do it under map options.
But thx anywaw.

Saican writes:04.12.2008, 02:17 GMT+1

Hmm I'll download and play this later today once I get out of class. Then I can give you some decent criticizm. Oh, if you need help with the scripting, the zdoom forum and wiki is useful. It's helped me a ton. www.zdoom.org if you want to check it out. but i'm guessing you know that already.

Doomliker writes:08.02.2009, 06:36 GMT+1
edited 08.02.2009, 06:41 GMT+1

Ok guys,sry for the delay but I was very busy,I will continue building the megawad when I have alot of free time like now(cause im in holidays^^).

Here is a sligthly edited version of the wad that fix the duplicated textures:
http://www.megaupload.com/?d=TL3AOT8R

PFL writes:10.02.2009, 19:40 GMT+1

Cool design and a style of it's own. A MINOR bug in map 05; if you wait before entering the arena, your game ends right there since the door won't open again (well it happened to me). Longer maps would be great so as more monsters (and some new ones too :-). My only real concern goes for the gameplay; I did not feel excitement or nothin' special playing it. Like a walk on the street. I look forward in seeing this completed in a 32 full blown megawad. Good luck and keep on ...

Doomliker writes:11.02.2009, 04:20 GMT+1

thx ill do my best.
Ill even try as i said before working with the ACS scripts and stuff but i cant granty anithing though.You can still expect to see sliding doors though and dep water ^^.

Sonnyboy writes:07.04.2009, 13:24 GMT+1

It looks like you put a lot of time into this.


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